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Lonewolf1044
5 years agoSeasoned Ace
"SimmerGeorge;c-17595857" wrote:"Scobre;c-17595842" wrote:"SimmerGeorge;c-17585105" wrote:"CAPTAIN_NXR7;c-17585098" wrote:"@SimmerGeorge;c-17585076" wrote:
The skin on the parafolk still looks kind of flat but have you seen pre-alpha Sims? They also looked weird. I'm sure they're going to modify a few things.
I can be a true pain in the backside when it comes to reviewing and criticizing aesthetics. Nobody ever likes me for that. :#
The environment and shading/lighting looks wonderful though. I also understand many people are already in love with the look of the parafolk, although I can see their potential of looking even better.
I would be surprised if they didn’t get modified. By giving them a few tweaks here and there, these characters will look truly awesome. It’s only my opinion though. And I think the guys and gals at Paralives are doing a great job so far.
I think they will at least make them a pinch more detailed so the game holds up to today's standards. But you know this is also a thing they need to be careful about. Paralives will most likely be released during the next Sims Generation (2+ years from now) and will have to compete with the Sims 5. Now even though it could easily go up against Sims 4 (at least graphically) you never know what EA has in store for the Sims 5 so if Paralives wants to succeed they should try to evolve the game as much as possible.
However I have to admit I really was not expecting them to be showcasing such good content in such short amounts of time. If it's true then it's remarkable for a team of what 5-6 people? For their first project ever together this is indeed good stuff.
Thing is, if they add too much detail with graphics, people will complain about it being too realistic and uncanny valley and running slow on their computers. I do think it looks more modern than the Sims 4 with lighting and graphics personally because of while Sims 4 choose to use their low poly on shapes of objects, Paralives chooses to use low poly in the texturing of objects rather than the low poly shapes. I rather have smooth than bumpy for shapes, but just my personal preference. Then again I love low bit and platform games too.
Again better graphics doesn't equal more realistic. The art style might stay the same but they could add more detailed textures etc.
The Sims in the Sims 4 for example aren't necessarily more realistic than previous games, however they are graphically more demanding.
Did the Gurus actually make a statement on Paralives?
I agree as great graphics is not the whole game as gameplay is also part of that equation and while graphics can enhance an player's view of the game being played it alone cannot say how good an game is. However in some cases gameplay can trump good graphics as it did back in the early stages of playing games before graphics became an thing. One does not necessarily need the best graphic to play but for staying power gameplay is just as important. Heck back in the day the sound card was King where if you had SoundBlaster or Turtle Beach and other brands you was King. But it is not as dominant today as graphics now the ruler.
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