Forum Discussion
SheriSim
3 years agoSeasoned Ace
"SimsILikeSims;c-18077229" wrote:
Kits only make sense compared to what content creators create if at least one new object mod is added to the kit: in other words, at least one object that does something that hasn't been done in the current game before. An example is the vacuum from the bust the dust kit. The ability to check floors for cleanliness also adds value to that kit pack. On the other hand, the only thing that the throwback fitness kit, menswear kit, fashion streetwear kit, and incheon arrivals kits really add are more clothes, though there are a few new clothes meshes. It is a breeze for custom content creators to churn out more clothes if they fit existing meshes. Recolors are, and have always been, the easiest thing for third party creators to make. I remember my first custom content experience with TS1 Transmogrifier: the tutorial was creating a green lawn flamingo.
If the fitness kit had even added say, an exercise bicycle, a set of functional barbells, a rowing machine, or a stair-stepping machine, it would have added value and made the kit worth it. If the incheon arrivals or fashion streetwear kit had come with say, a bus-stop rabbithole or subway rabbithole placed where walking Sims disappear off the street in the neighborhood to travel, it would have added far more value.
You are talking about a stuff pack now, and people complained about them so they slowed down on making them. I loved the stuff packs, even the older ones. They always had a new playable object, new clothes, new hairs, and build/buy….. I sure miss them……
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