"drake_mccarty;c-15730220" wrote:
"Erpe;c-15724636" wrote:
"drake_mccarty;c-15724439" wrote:
"Erpe;c-15724100" wrote:
"JoAnne65;c-15722424" wrote:
Found this post (that was copied and pasted on the forums here a while ago:
http://i.imgur.com/nr8xHYl.png
According to this Olympus wasn't a practicle joke, it was real alright. But it wasn't the original Sims 4, Sims 4 had code name Icarus.
Why do you believe this guessing from somebody else???
You can find lots of guesses. Almost all of them just believed Patrick Kelly because he was supposed to have worked in EA. But if you want to document something then you need to actually find statements instead from EA. Statement from naive persons who just believed Patrick Kelly's practical joke don't prove anything :)
And I reiterate; so the people who listed The Sims 4 "as an online game" on their professional portfolios were just playing a practical joke?
I don't agree with the picture they posted because it's a whole lot of nonsense inspired by someone's desire to deny information that's been around for years now. However, I do believe previous employees who have listed it as an online game at the early stages of its development.
The only earlier employee who listed it as an online game was (afaik) Patrick Kelly which I don't believe because it is obvious to me that the pictures he gave us were pictures from his modified version of TS2 for consoles. All other persons were just naive simmers who trusted Patrick Kelly because they believe that even the employees in EA who only make coffeee know everything about EA and all EA's games and decisions. (It has never worked that way in companies where I have worked myself btw.)
Simmers seem generally to be very naive and have a high belief even in people with tiny authority. But they rarely know anything about the way computers and their software work. (I am a highschool teacher in mathematics and computer science which probably is why it seems that way to me.)
Patrick Kelly had left EA in 2013 when he posted his "information" and videos and I doubt that he even ever had worked on the Sims 4. The TS2 for consoles was multiplayer too btw which no other versions of TS2 were.
Here is a blog with a compilation of Olympus info:
http://honeywellsims4news.tumblr.com/post/63437610043/more-corroboration-for-patrick-kelly-the-sims-4
Please read that over and let me know how the practical joke idea sounds. When multiple former employees list it as previously an internet based game you have to just take it for what it is, a game that was originally intended and designed to be an online multiplayer game.
It still shows the video which obviously isn't from TS4 but instead from the old TS2 for consoles game which we already know that Patrick Kelly worked on (and which was the only version of TS2 which was multiplayer too).
There is a link to Grant Rodiek's interview where he talks about something else and says that they don't want to be pulled in too many directions because the multitasking isn't so hard to make. He doesn't at all say that they worked on a completely different game earlier. So nothing points in the direction that they did.
So we still have no confirmation of any of Patrick Kelly's statements from anybody in EA. We also know that EA is a company which always want to use its money as efficiently as possible and which closes down studios for much smaller reasons then working on a project which had to be discarded completely. So Patrick Kelly's statesments are in extreme conflict with the way EA's studios work. He used a falsified video to make it likely. He released material which according to himself was confidential and which therefore could have meant he would have been forced by EA to pay many millions of dollars to EA for releasing it - which again shows that it probably wasn't confidential at all because it wasn't about EA's future game but instead about old abandonware ;)
What wonders most is that nobody has asked either a top producer in Maxis or a top manager in EA about Patrick Kelly's statements?
Why not ask a producer: "Is it true that you earlier worked on a mulitiplayer version of TS4 which was abandoned after problems with SimCity 2013?"
Why not ask a top manager in EA: "Did you really work on a multiplayer version of TS4 which then was completely abandoned like your earlier employee Patrick Kelly said?"
I don't mean her in the forum. But why didn't newsmedias such as IGN ask such questions?
And why didn't any producer in Maxis comment? My guess clearly is that all such comments would be about confidential stuff that they weren't allowed to talk about. But why did Patrick Kelly then? Didn't he sign the same documents about not releasing confidential materiel without permission? If so was it because he actually never worked on TS4?