It depends on the kind of drama, to me. I like random events that shake things up and provide plot twists to their lives. That doesn’t happen often enough in this game, and what was there got nerfed. However, I don’t like the game dictating my sim’s stories with strict goals, quests or challenge type play, either. The perfect balance, to me, is random events that you can incorporate into your stories but don’t change the essence of who your sim is and what they accomplish. I do think that negative relationships are too hard to create and don’t have much game impact. I usually cheat them in because, unless you give your sim mean traits, they’re too nice to make enemies or have conflicts. But, even red bars seem to have only minor effects on the way my sims interact.