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9 years ago
"aclavo;15092454" wrote:"azxcvbnm321;15091980" wrote:
I think the real reason we're not going to see stuff like Seasons or Generations (no toddlers) is that the game engine is extremely limited and they CAN'T do those without redoing the entire game. How would seasons work with the set backgrounds? They'd have to do a custom background for each world and each season. While this is possible, it seems like too much work for them to bother with. I also doubt pets will be released, ever. Pets would require new animations and ways to multitask. If they did Pets but not toddlers, that would create a firestorm of controversy on the forum and elsewhere. So they'd have to do toddlers if they are going to do pets, and they aren't going to do toddlers because of the difficulty of programming carryable toddlers while multitasking, which is why babies are restricted to the crib as objects in the first place. This indeed is a new type of Sims game, it is very very limited as to what can and can't be done.
Do you really believe someone creates a game whose sole purpose is adding to its foundation with expansions and so forth have a limited game-engine? How interesting.
Yes, because the Sims 4 was originally made as an online multiplayer game called Olympus. It took EA several years to figure out that no one wanted this type of Sims game and so they decided to convert it to a single player game, the Sims 4. That's why there is no CASt, no world editor, fixed backgrounds and a limited number of lots in a neighborhood. So yes, the foundation of Sims 4 was originally supposed to support a mobile home, but now it is trying to support an actual house, which is why it's absolutely inadequate for that task and the developers have to come up with relationship culling and culling in order to keep the game afloat. You want more proof? Just go look at the minimum requirements and you'll see how low EA/Maxis is aiming for.
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