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8 years ago
"Erpe;c-16219304" wrote:"Scobre;c-16218888" wrote:"JoAnne65;c-16218849" wrote:
But The Sims isn’t a builder’s game. Which doesn’t mean you can’t have fun with doing just that, but if they’d cut out all the gameplay except for building (which I also consider gameplay by the way), would it still be a Sims game? Sims is playing with little people. Delivering the game with just amazing CAS wouldn’t make a Sims game either. There are thousands of dressing games for that and that is not Sims. Again, that doesn’t mean you can’t use the game for just that (I know people do and more power to them), but when you make a ‘dressing up characters’ thing out of it, it stops being Sims. Sims needs more. Other gameplay. For people who love doing other things with the game than building houses and creating Sims. To me this unpopular opinion sounds like: we don’t need a proper Sims game anymore, with gameplay for all kind of playing styles. And for simulating lives.
Sims was originally going to be a build only game but Will Wright wanted to add Sims to it.
"Will, who studied architecture in college, originally conceived of the game as an architectural design simulator. To "score" the quality of the design, he added tiny people who would inhabit the buildings. These simulated people quickly stole the spotlight, and Will realized that watching the lives of the Sims unfold was the real entertainment. Again, his instincts were right.
The build only game was the SimCity games. But Will Wright correctly wanted a sidegame which focused more on the people who lived in the houses. He considered the name “Dollhouse” for such a sidegame. But EA wouldn’t accept it and the name instead became the Sims.Released in 2000, The Sims was the best-selling PC game of of 2000, 2001, 2002, and 2003, until it was dethroned by its own sequel The Sims 2, which quickly established itself as the best selling PC game of 2004. "
Yes. But the Sims 2 never sold more than a little over half of the sales numbers for TS1. The reason likely was that a lot of simmers just refused to switch to TS2. I started in the Sims 2 forum and I still remember how angry half of the forum were because EA had released TS2 instead of releasing more EPs for TS1. Those people graduately disappeared from the Sims 2 forum in the next months. But many of them just continued with TS1 and never bought TS2.
Will's partner Jeff Braun and the Maxis Board rejected that name - in fact they rejected the whole idea and didn't want to fund it. So Will went to EA with the Idea because his Sim City game was doing so well at EA. EA fell all over the idea - seeing they were already publishing the Sims City and the idea to go more indepth with the people in Sim City got Will the financing and publishing he wanted. EA never had any qualms over Will making this game - not once according to Will Wright himself.
What actually caused him to change the name was the reaction he got out of the test panel when all the 12 year old boys in the test group heard that the projected name of the game was the dollhouse - they all ran out of the room not even trying the game -. That's what made Will change the name - as he wanted the game to be a game for everybody, and when young boys wouldn't even try the game because of it's name - he knew he needed to change it.
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