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tcikes
6 years agoSeasoned Ace
"SimTrippy;c-17108410" wrote:
This is so true though. I've sometimes encountered these uber random bugs in extremely polished AAA titles and thought "man if I'd never gotten into this particular cave and done this exact sequence of actions, I would've never even known this game had bugs". But it's easier to find and fix them in largely linear games. The sims is unfortunately anything but linear and bugs are caused by a huge amount of if's (and can be connected to anything from traits to actions to pack combinations, and so on). People sometimes forget how hard it is to find and eliminate bugs from that - even more so without causing any new ones.
Yep. There's a lot of ways to break a game that on the surface seems to go smoothly. I used to do bug testing work as well and there's almost always a sequence of actions you can do to make something break XD with the Sims franchise it's even more complicated since the combinations of things you can do are endless, an internal test team wouldn't have that kind of time.
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