Forum Discussion
Godleyjeans
8 years agoNew Ace
I’d like to see a five trait system with a master trait, something that switches up the way a sim works mentally and either boosts or slows down things your sim can do. Similar to sims 3, if you were a loser you’d basically fail at everything and likely die in some ironically tragic yet hilarious way, something like that. Bring back more traits and give us a sixth that works as an overall.
It’d probably be similar to traits received for finishing aspirations, however you pick one in CAS after building a sim. It follows you throughout your sims life and can be inherited or you can choose what your next sim has as long as they’ve had a good upbringing in that generational line.
Of course, as a way to spice up this series of the sims, each main perk has an effect on the sims life as well, not just causing a few accidents or attracting or pushing away other sims but it gives you a new lease of life, both for simmer and sim.
Say one of these traits is Child O Death, you’re automatically a relative to the Grim Reaper and have some powers of his, say you can revive sims or animals, plants, have a strong will over the dead and or maybe are able to spend real time with grim, he can be a household member, not controllable but he’s around, you can hang out and he works as a regular sim except his job is to reap souls so he has the basic nine to five, you see him come and go, sometimes he asks for help and you get to go with him, maybe he retires and you take over part time. Like he reaps two or three days a week and you random get told to go send Mrs Gurtude to the other world and do so quick. Basically it unlocks some death themed career choices and some morbid yet fun interactions.
If you’re a cook you can get a special chef trait that allows you to make exciting combos of rare and common items, new drinks and such, new career paths where you end up traveling and or host a tv show, run your own restaurant and cook up a storm!
Or you become hired by the sim president and have to leave home for a week to batch cook his meals before returning home for two sim weeks. You can master the ultimate food bible and craft new recipes! Of course there’s the risk of sickness, death, mutations and maybe you accidentally turn grandma into a cat, who knows but one things for sure you know how to cook!
Or you’re a interstellar traveler and your trait is galactic tourist. You need to be an alien or relative of an alien to get this but you have cool powers, a space ship, ties with the embassy in space and you have the ability to bring down comments...also there may be a secret weapons cabinet in the shed shussshh don’t like Michael know! He still hasn’t forgiven you for shooting a hole in the family portrait he had made for uncle Gary fiasco!
This is more of a fun trait because you’re someone with the ability to really make someone’s day terrible. You can make comets rain down from the sky, Satellites, teens can steal your ship and take it for a test ride and yes you’re better at disguises, they last too...even during woohoo. You can hide forever or surprise the family at the fifteenth reunion. JINK! George’s wife is an alien, explains why the kids are green.
Be a prankster, a space bad guy or just enjoy yourself with some galactic stuff like cool ray guns, the ability to change items, use mind control to make the dog actually pee outside for once, make your neighbour look like you for a day to take the suspicion off of you when things get heated and own devices that will inevitably set your house on fire.
What would be cool is if EA added back in the ability for female aliens to impregnate male sims again, bring it back so as a surprise the husband can end up carry one of the twins, well if they are twins at that point but you know.
There’s plenty of ideas for EA to use to make the game better, I’d say make a new traits system and make a good one that actually beefs up the way sims work, add some spice to a dull game.
It’d probably be similar to traits received for finishing aspirations, however you pick one in CAS after building a sim. It follows you throughout your sims life and can be inherited or you can choose what your next sim has as long as they’ve had a good upbringing in that generational line.
Of course, as a way to spice up this series of the sims, each main perk has an effect on the sims life as well, not just causing a few accidents or attracting or pushing away other sims but it gives you a new lease of life, both for simmer and sim.
Say one of these traits is Child O Death, you’re automatically a relative to the Grim Reaper and have some powers of his, say you can revive sims or animals, plants, have a strong will over the dead and or maybe are able to spend real time with grim, he can be a household member, not controllable but he’s around, you can hang out and he works as a regular sim except his job is to reap souls so he has the basic nine to five, you see him come and go, sometimes he asks for help and you get to go with him, maybe he retires and you take over part time. Like he reaps two or three days a week and you random get told to go send Mrs Gurtude to the other world and do so quick. Basically it unlocks some death themed career choices and some morbid yet fun interactions.
If you’re a cook you can get a special chef trait that allows you to make exciting combos of rare and common items, new drinks and such, new career paths where you end up traveling and or host a tv show, run your own restaurant and cook up a storm!
Or you become hired by the sim president and have to leave home for a week to batch cook his meals before returning home for two sim weeks. You can master the ultimate food bible and craft new recipes! Of course there’s the risk of sickness, death, mutations and maybe you accidentally turn grandma into a cat, who knows but one things for sure you know how to cook!
Or you’re a interstellar traveler and your trait is galactic tourist. You need to be an alien or relative of an alien to get this but you have cool powers, a space ship, ties with the embassy in space and you have the ability to bring down comments...also there may be a secret weapons cabinet in the shed shussshh don’t like Michael know! He still hasn’t forgiven you for shooting a hole in the family portrait he had made for uncle Gary fiasco!
This is more of a fun trait because you’re someone with the ability to really make someone’s day terrible. You can make comets rain down from the sky, Satellites, teens can steal your ship and take it for a test ride and yes you’re better at disguises, they last too...even during woohoo. You can hide forever or surprise the family at the fifteenth reunion. JINK! George’s wife is an alien, explains why the kids are green.
Be a prankster, a space bad guy or just enjoy yourself with some galactic stuff like cool ray guns, the ability to change items, use mind control to make the dog actually pee outside for once, make your neighbour look like you for a day to take the suspicion off of you when things get heated and own devices that will inevitably set your house on fire.
What would be cool is if EA added back in the ability for female aliens to impregnate male sims again, bring it back so as a surprise the husband can end up carry one of the twins, well if they are twins at that point but you know.
There’s plenty of ideas for EA to use to make the game better, I’d say make a new traits system and make a good one that actually beefs up the way sims work, add some spice to a dull game.
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