Forum Discussion

dianed485's avatar
dianed485
New Scout
6 years ago

What happened to premade lots ?

The new premade lots are so...empty. There is no atmosphere, they're barely even furnished....

Here's the charm family home (ROM) and the Goth family mansion (base game) for a comparison.

The Goth mansion has a real atmosphere, it feels furnished, there's decor, clutter. It makes me want to play. And then the Charm family mansion is empty. I understand they can't fill the builds too much, but come on, a hallway with only a console table ?? A bedroom with just a bed ?? How is that ok ?? That looks like they were lazy and takes away from the game. I'm not asking for a ton clutter but just a house that looks lived in with a decent amount of furniture.

Charm mansion
https://i.imgur.com/47hoiLe.png
https://i.imgur.com/CiTijVH.png
https://i.imgur.com/LNxAQqN.png

Goth mansion
https://i.imgur.com/dAGOvmk.png
https://i.imgur.com/lMVb9xk.png
  • "Pamtastic72;c-17258256" wrote:
    "Dianesims;c-17258232" wrote:
    I’m not making anything up, it’s Like that In my game, as I said. Maybe I inadvertently clicked something, I don’t know. And no sim lives there in my game, so I never bought that house.

    "Sindocat;c-17258140" wrote:
    "Dianesims;c-17249228" wrote:
    There's even a house that's empty. What the plum ?!

    https://i.imgur.com/qv9JyZP.png


    It's only empty if you buy it unfurnished. Quit making stuff up.




    I moved into that house with my sim and it was furnished, sparsely and weirdly but furnished. I think you accidentally clicked to move in unfurnished.


    It's only got the Basic game and that new gamepack's objects and building stuff for you to look at and improve on. I'm glad they do this as having all the packs I like to get rid of their stuff and put in mine. Though sometimes I stick them in the garden until I am ready to use them! It's about time some Simmers did a bit of re-decorating and building. They might surprise themselves and be good at it. :)
  • I just went straight into build mode to check it out.

    "Pamtastic72;c-17258256" wrote:
    "Dianesims;c-17258232" wrote:
    I’m not making anything up, it’s Like that In my game, as I said. Maybe I inadvertently clicked something, I don’t know. And no sim lives there in my game, so I never bought that house.

    "Sindocat;c-17258140" wrote:
    "Dianesims;c-17249228" wrote:
    There's even a house that's empty. What the plum ?!

    https://i.imgur.com/qv9JyZP.png


    It's only empty if you buy it unfurnished. Quit making stuff up.




    I moved into that house with my sim and it was furnished, sparsely and weirdly but furnished. I think you accidentally clicked to move in unfurnished.


  • "Logisitcs;c-17263971" wrote:
    They relegated premade houses to the interns and fired/got rid of whoever was doing it before. The way they're furnished, it just screams someone not familiar with build/buy mode.

    In TS1-3, you not only paid for gameplay but you also paid for the new worlds with FULLY furnished lots that weren't copy and pasted. Now you pay for buggy gameplay and unfinished lots lol, what a time to be a simmer.


    You know, I never really thought of it this way, but the gallery is an awful lot like mods, but with even more competition between the creators. Hiring a full time -- or even part time -- interior designer is very expensive compared to an unpaid intern ;)
  • Great idea for a contest, but who would have the time to look at all the entries to narrow them down? There would be thousands!
  • I find the less you have at the start the more your Sims can concentrate on what is important to start them off. It's like 'The Sims' where the more enhancements you make to your property the more difficult it is to run it. Those first visitors annoying you by going into your house and taking over your computer for instance. If you want to make friends quickly, don't start off with one and use your bookshelf and mobile phone instead. They are also a distraction for your kids and their schoolwork as well.

    It's more like going back to Will Wright's original philosophy on the idea that owning things messes life up. (He lost his house and possessions after a fire and afterwards did a rethink about if he really needed them all and sometime afterwards......"The Sims")! :)

    Really it is a good idea to show that you shouldn't expect everything "given on a plate." Building houses is part of the game and even if you don't like doing it you should learn. Why should everything be made easy for you? Life isn't like that. You don't expect Fortnite to be like that do you?
  • "SimsLovinLycan;c-17264595" wrote:


    I love that contest idea! It would allow players to have a hand in the development of the worlds, and it would save the developers time that they could use to fine-tune the pack's other features and comb it for bugs and glitches before launch. It's win-win.


    Thanks. That was the idea :)

    "elanorbreton;c-17264820" wrote:
    Great idea for a contest, but who would have the time to look at all the entries to narrow them down? There would be thousands!


    Perhaps they could upload the homes to a special Gallery account with names removed.

    When I'm 'shopping' for a new lot on the Gallery, I typically begin to narrow down my choices by how the lots look. I download the ones that I find the most visually appealing, I test run them, and the ones that I like the most, I upvote. I'm guessing that a lot of people do the same. If so, the field in a contest can be narrowed quite quickly by the community.

    The most upvoted homes make it to the top five in a semi-final. Those are the only homes that the devs would be required to review directly in order to ensure that all criteria have been met and that no rules were broken. Following that, the community takes the final vote.

    "happyopi;c-17264996" wrote:

    That sounds terribly fun but also really complicated to put in place. How long before release would that contest take place ? Probably before we know the new world architecture or b&b, making it impossible to match the style of the pack. You'd need to make sure players won't use moveobjects or debug items. It's not just the price, it's the fluidity and practicality of the house. The best builders in the community also tend to build small cosy houses, but while it looks good, I'm assuming there are camera movement guidelines that mandate bigger rooms.

    I wish that was a thing though.


    You bring up very good points.

    I'm pretty sure that the devs already know what the architecture will be like way before a pack is released. It would be possible to designate what kind of style they're looking for within the contest rules. The original house that the community would be using as their template for the contest should convey the general idea of the required style. After all, it's really an interior design contest, not an architectural one. A template would also solve the issue of room size. As for object cheats, the team could clearly state that the move objects cheat will disqualify an entry. Over the top clutter should also be disqualified.

    As I mentioned above, the houses could be uploaded anonymously to a special EA contest account on The Gallery. Each entry should initially be submitted by file then uploaded by EA to the special EA contest account on the gallery. Each entry should have a made-up name or random number that corresponds to a list that EA has with the actual names. Since the gallery keeps track of the original creator, no one could reuse a design and then try to re-upload it as their own. The community could help to weed out the houses that use cheats or are not practical/functional by simple withholding votes on those entries. Essentially, EA could do as they always do and let the community test run the builds :D

    Anyway, all jokes aside, would a home decoration contest be any harder than allowing the community to pick the contents of an entire SP? In this case, EA would be encouraging the community to pick one aspect of the pack, not the whole thing

    In any case, these are simply ideas off the top of my head. I don't expect anyone at EA to implement them. I only set out to show that a little forethought could solve the issue of the janky builds that paying customers have been receiving of late. Anything is better than EA's present solution, which is to do the bare minimum.