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thefirsttemplar's avatar
thefirsttemplar
Seasoned Ace
6 years ago

What I think the sims 5 base game should contain.

Hopefully it's a long way off so that it will be enough of an upgrade because let's face it, it's always an initial downgrade due to all expansion material you'll have to miss. However, I feel like there is real art in deciding what to launch the game with when knowing you have to leave plenty out due to time constrains and budget.

So here's what I'd suggest for the sims 5 base game:

-Focus on daily life.
Nothing supernatural, no crazy jobs like secret agent, no objects like a rocket or something, just focus on the life simulation first. Family life. And focus on objects commonly found in households, and commonly used furniture styles.
Could be some things for the wealthy like hot tubs, pools, a huge television and a piano perhaps, but they could save the millionaire lifestyle stuff for expansions.

-Have many regular careers covered.
How they handle them is another topic, but I'd want many common careers covered, the special stuff should be for expansions. 12 career tracks would be enough for the base game, they could be:
-Doctor.
-Politics.
-Army.
-Law enforcement.
-Corporation.
-Science.
-Education.
-Construction.
-Law.
-Cullinairy.
-Journalism.
-Athlete. (could be a choice of three sports supported by objects in the base game: Basketball, Soccer and Football. More could be added later.)

-Have university in from the start.
I feel like they could do a lot more with this if it's in the game from the start, revamp the whole education system to improve it so that all expansions could later add to it. A sim's education could go from elementary, highschool, university.
The longer a sim goes to school, the more career tracks could be available to them. University would be optional. With a college degree they could start in all jobs and start some at a higher level, but university would allow sims to start any career higher up.
Initially there could be one university to study in, just a stereotypical university. But later expansions could add a magical university too, or a high tech one which could be required to learn things you can't learn at the regular university.

-Have cars, bikes and motorcycles from the start.
Sims 3 had it, seems a good thing to have in a base game, especially because how it interacts with the world. Need to be parking spots and all. And they could return cars with more interactivity like in sims 2. Be able to clean cars, get an alarm installed, teach teens to drive, etc. Several rusty old cars could be available really cheap which sims could fix up but can drive from the start. Initially it would not be that safe however, or they might not always start.

-Have both traits and sliders for creation.
All sims in sims 4 are pretty much the same. Three traits isn't much. I feel like a system of sliders and traits could complement each other well.
For example you can have a sexuality slider. A sim could be straight, gay and any shade of bisexual in between and this determines their interest in advances of other sims.
And on top of that there could be a trait that prevents a sim from having romantic interest in anyone, or makes them flirty.
Could also be a slider for how interested they are in technology. At zero they'd not use any electronic devices, at a bit higher they'd only use the minimum and prefer other forms of entertainment. In the middle they'd watch some tv. At the top you'd have sims addicted to social media, computers, etc. As it is all sims seem to be addicted to it.


66 Replies

  • I would buy your base game at any price. It sounds perfect. Particularly love the "focus on ordinary, daily life and family play" concept, as well as the careers listed and I really, really love the trait/personality sliders.
  • "Babykittyjade;c-17292850" wrote:
    Well darn.... you guys sure want a lot in a base game. Lol they need stuff to sell and add to it. :D


    I think there is room for lots of things in a Sims game, so it's not like they could run out of ideas and features to sell. TS2 had shopping in basegame and there was still room for Open for Business EP.
  • Daravi's avatar
    Daravi
    Seasoned Ace
    5 years ago
    I expect from a Sims 5 base game that it have at least some items and gameplay from each previous Sims 4 addons and more stuff than just a few thing. I never forget how angry I was when I saw that Sims 3 didn't even had a guitar or how few items existed in this basegame. I'm a builder, and that was a devasting experience.

    Because of this experience with the new addon recycling, then just with much fewer things than before, I won't buy a base Sims 5 from the very beginning.

    How did this sentence go? Fool me once, shame on you. Fool me twice, shame on me!
  • I really don't care about Sims 5.
    However, I am looking forward to Paralives
  • "nerdfashion;c-17257189" wrote:
    I stopped reading on "nothing supernatural." I'm sorry, I just can't accept that...


    I love supernatural gameplay and would love fairies, but I actually... agree it shouldn’t be base game.

    Not everyone likes it, and so separating it from base game is a good way to keep it out of the games of players who don’t want it (though I would hope a new Sims would embrace toggles and just let players turn game elements on and off) and I’d rather a basegame with bikes and dogs and weather than aliens and ghosts.

    The one definite exception to me is the Grim Reaper, because he’s a franchise staple. But I’d even be fine with ghosts being a game pack if it meant (1) ghosts were actually good and (2) we got a more robust base game.
  • I beg humbly sorryies, i'm about to trash..

    The sims 4
    The fact that there is even an idea to have dressers in this installment is beyond me.
    I mean how hard is it to make so that the simers needs to go to a dresser in the morning and put on the new clothes for the day.
    Instead of just "magicly" swish into clothes, as if they have all their clothes in a "invisible" backpack or something, it's ridicilous!
    Why not all the time? Would make it a whole lot more "alive", if you can even say that in this "type" of simulation game...

    And the fact that in the recent patch, they announced "freebuild" for windows and doors, i mean come on.
    Don't make such a big deal out of that, it's embarassing that it was not in the base game, to say the least!.

    What's funny is that the team building this particular game is soooo sloppy. (i'm serious*)
    They did not even bother making so that you can freebuild gates, I mean come on, are they too focused on the sims 5 or what is happening?
    And the fact that you can't put two types of the same window near eachother... I mean for crying out loud, releasing a patch that makes it possible to freebuild these things, but then they did not even bother fixing that obvious flaw?

    Clearly they need to step up their game, A LOT. Cause it's starting to look like a slipper slope this one...

    *of course i know like a few others that this installment was meant to be something else.
    But that they had the audacity to release it still and do what they've done, well all though, it's EA.. so, no surprise there ;)

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