"Onverser;c-17970445" wrote: The sims has it's own art style, this style of graphics isn't very sims-esque and wouldn't fit in a sims game in my opinion. I'm hoping for more realism but not like this, I think they can definitely find ways of making the game more realistic, whilst still keeping "the sims" look. I think too often the graphics wants are reduced to creepy ultra realism vs dolls, but what we need imo is a blend of the two, this kind of style:
https://i.ibb.co/BPwKZfb/04-28-21-4-32-48-PM.png https://i.ibb.co/126HDqG/02-15-21-7-10-54-PM.png (next to regular sims 4 sims look for reference) https://i.ibb.co/2kL52Mf/04-28-21-7-51-35-PM.png https://i.ibb.co/jDB6DJb/02-15-21-4-52-39-PM.png https://i.ibb.co/SPMRrRF/02-11-21-3-02-36-PM.png https://i.ibb.co/KXr7nXK/02-06-21-10-45-19-PM.png
I do agree that The Sims could handle slightly more realistic textures than we have now, though I'd want it about half way between what we have now and those, just because the baked in highlights and shadows in those examples, while necessary for game level textures to have any sort of smooth performance, are a little strong for my tastes, and it's most often that sort of lighting discrepancy that breaks in to the uncanny valley, at least for me. (remembering that the sides of the uncanny valley are actually variable from person to person and not universal.)
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