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9 years ago
Emma's correct, '32-bit' and '64-bit' refer to the depth of memory addressing. A 32-bit controller can only address 2^32 locations which will add up to just under 4GB of usable memory space if you're running Windows. Some have been told that you can increase performance by setting your launcher to 32-bit however this is false since the response rate of your memory and the width of your system bus are not affected by addressing. It's only when your operating system allocates more space than is available that you will see a performance reduction due to use of the pagefile which is stored on disk(s). Memory access is then limited to the response rate of your disk(s) which is intolerably slow in comparison.
Restriction of addressing will not improve performance, it will only cause the operating system to terminate the application (this includes games) without warning when the address limit is reached therefore if your system has at least 4GB of memory, you should always run 64-bit operating systems and applications. It is not possible to resolve failures which are related to graphic performance or rendering accuracy, misconfiguration of launchers, content compatibility, or save data corruption by switching to a 32-bit build. If anything, you'll compound the problem or ruin your data while removing content which appears to be 'bad' simply because it's pushing the engine above the memory limit.
Place your pagefile and game packages on an SSD and expect that expandable products such as the sims will always require at least 4GB of memory in addition to the minimum for your operating system therefore you shouldn't want anything with less than 6GB of dual channel memory.
Restriction of addressing will not improve performance, it will only cause the operating system to terminate the application (this includes games) without warning when the address limit is reached therefore if your system has at least 4GB of memory, you should always run 64-bit operating systems and applications. It is not possible to resolve failures which are related to graphic performance or rendering accuracy, misconfiguration of launchers, content compatibility, or save data corruption by switching to a 32-bit build. If anything, you'll compound the problem or ruin your data while removing content which appears to be 'bad' simply because it's pushing the engine above the memory limit.
Place your pagefile and game packages on an SSD and expect that expandable products such as the sims will always require at least 4GB of memory in addition to the minimum for your operating system therefore you shouldn't want anything with less than 6GB of dual channel memory.
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