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- DiscipleOfDuat3 years agoSeasoned Vanguard
"simvasion;c-18166163" wrote:
If it doesn’t work for you in both old and new saves, then it sounds like you have mods disabled in the game options. They get auto- disabled during major game updates.
It definitely works in pre-existing saves, because I only play one save that I started in 2017 and haven’t created any others. Since the hot fix I’ve tested without the mod and the villagers were replaced. Then I reloaded with the mod and the originals were maintained.
I am necro'ing this thread for a moment to say you are totally right! It does work and thank you so very much! Sorry that it took awhile, real life caught up with me and I didn't have the time to look into it. - djsboonie3 years agoRising AdventurerThe sages have also changed
- EgonVM3 years agoSeasoned AceThat bug... I hate it.
It replaces pre-made ones (and for me, custom ones) with random townies. Before, when I clicked on the board to learn about villagers, it was full of faces. Now, it will only contain a few."telemwill;c-18166368" wrote:
Back before the patch this was happening to me in Moonwood Mill. Wolfgang was not the librarian, although he was still labeled as such when I ran into him in game, and, likewise, Celeste was not the bartender.
I finally just moved Wolfgang in with the Moonwood Collective since he was never in the library anyway. Still hoping Celeste shows up in the bar.
That I see as shift issue. The shift for one NPC ends and another NPC replaces them.
I had this too. The only thing I had to do was to wait until the new bartender's shift was over and then Celene was back. - EgonVM3 years agoSeasoned Ace
"Starfree;c-18173012" wrote:
The sages have also changed
Looked into my game also. They haven't for me fortunately.
I'm happy to report that I have found the bug report for this. I just hope it won't take a lot of time to fix it (at least be less than a year)... - So far in my game only HoB NPCs got replaced. I haven't been to the magic realm yet after THAT patch.
When I looked into my unplayed households, those HoB NPC households are still there (i.e. they are not purged), but there is a duplicate of Agatha Crumplebottom.
I am not sure if the Eco NPCs are affected. They default master crafter still shows up (along with some random ones because I finally built a maker's space), but I have not seen Knox Greenberg yet. He used to pop up in gyms quite often.
> @EgonVM said:
> I just hope it won't take a lot of time to fix it (at least be less than a year)...
Even that seems rather long to me. Are we supposed to avoid these neighbourhoods for that long? - https://sims4.crinrict.com/eng/2022/08/roles-in-henford-on-bagley-are-replaced-by-random-sims/
- EgonVM3 years agoSeasoned Ace
"Gagea;c-18173752" wrote:
https://sims4.crinrict.com/eng/2022/08/roles-in-henford-on-bagley-are-replaced-by-random-sims/
I see... So the game sees them as famous, even though they're not. Reminds me of the problem that was fixed with the last patch where all the sims were suddenly famous.
Get Famous system really need a fix. First sims in the neutral reputation have a bad reputation icon, then sims with neutral reputation get introduced to sims with negative reputation, and now the fame issue...
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