Forum Discussion
8 years ago
"Writin_Reg;c-16222371" wrote:
I specifically said base game worlds. Also the open areas are routed as paths only- so we couldn't do anything with them if we wanted to.
Unlike former games, routing was mainly done with routing paint and roads or paths of some kind - combined. But in sims 4 according to an article on this game engine - the routing is a totally different process- called Smart Routing - and once it is set by the engine - it is no longer changeable. It is why it is so difficult to even add anything at all to those open areas. People were using tricks to put stuff in these areas- which I heard was creating issues - so I've heard the devs put a stop to a lot of that even now.
Smart technology in my opinion is fine for us humans, but they need to keep it out of the Sims games. I honestly hope they never use this game engine again in a Sims game and give us back user friendlier game engines so we can get back to actually ruling our Sims games. LOL.
I didn't realize that you were speaking only of the base game worlds. The way that I read it, it seemed as if you were saying that the issue was most frustrating in the base game worlds. Up to that point, you seemed to be discussing the issue in general.
As for the pathing through those huge empty areas, my question is why? Why use such huge open spaces for Sims to walk from point A to B, doing absolutely nothing, when that space could have been given over to the player?
If what you're saying is that the design for the pathing is severely flawed, we're in full agreement. Not only is it wasteful, it's also ridiculous that pathing seems to be handled by the engine, rather than a human who would display some human common sense. I preferred the "painting" and sidewalk/pathway methods for just that reason.
About The Sims 4 General Discussion
Join lively discussions, share tips, and exchange experiences on Sims 4 Expansion Packs, Game Packs, Stuff Packs & Kits.33,256 PostsLatest Activity: 5 minutes ago
Related Posts
Recent Discussions
- 7 minutes ago
- 11 minutes ago
- 54 minutes ago