Forum Discussion
LittlBowBub
7 years agoNew Veteran
@Triplis
This got buried in my bookmarks! Notifications don't seem to work very well anymore :confused:
Yes, that was sort of the idea I was going with, tying powers with emotions so it feels more connected with the sim.
I think it would be simpler to restrict opposite traits so it doesn't get too complicated. However, this would probably be time consuming.. but there could maybe be two options to choose from. For example, 1 where powers are more dependent on emotions, like anger/ fire.
2, where emotions are separated from the powers so a water power could have the hot-headed trait because it doesn't share any emotions of the gloomy trait. If that makes sense? Although I assume this would require a full re-work of each power.
This got buried in my bookmarks! Notifications don't seem to work very well anymore :confused:
So going for general feel here, would you say you're thinking this is kind of like the style of the Hot-Headed trait?
And then this one is like the style of Gloomy?
Yes, that was sort of the idea I was going with, tying powers with emotions so it feels more connected with the sim.
If so, do you think the trait should be unavailable if you have a trait that contradicts that? For example, Gloomy trait sim can't have Fire Power? Or would we make it possible, but the behavior is slightly different? Obviously we don't want to get into too much detail with variations as that would get time-consuming really fast, but something to consider.
I think it would be simpler to restrict opposite traits so it doesn't get too complicated. However, this would probably be time consuming.. but there could maybe be two options to choose from. For example, 1 where powers are more dependent on emotions, like anger/ fire.
2, where emotions are separated from the powers so a water power could have the hot-headed trait because it doesn't share any emotions of the gloomy trait. If that makes sense? Although I assume this would require a full re-work of each power.
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