Forum Discussion
8 years ago
This would really have to be scripted. You would need to disallow the alignment need manually I think. It can be done, though.
I figured, if you make the sorcerer a proper occult type, the alignment stat would make for a GREAT experience statistic IMO ;)
You'd just need to start the stat at the middle :)
...but that still doesn't solve the OP's problem of "make happy" maxing out alignment. Ideally, the 'locked_stats' argument should be changed to allow this:
...But you'd have to override the 'INSTANCE_TUNABLES' list in the buff class. Again, doable, but it really depends on how much work you want to put into it.
"Triplis;d-919564" wrote:
The whole problem of it is making me want to get away from using Alignment as a Need at all. It may have been an inventive way to have Alignment, but it's not without its set of problems.
I figured, if you make the sorcerer a proper occult type, the alignment stat would make for a GREAT experience statistic IMO ;)
You'd just need to start the stat at the middle :)
"TURBODRIVER;c-15819854" wrote:
My solution might be too simple, but what about making a cheat that allows you to set the 'Alignment' motive as either light, dark or in between? Since the user is cheating already, make them cheat even more.
...but that still doesn't solve the OP's problem of "make happy" maxing out alignment. Ideally, the 'locked_stats' argument should be changed to allow this:
16315149634101581229
-100
...But you'd have to override the 'INSTANCE_TUNABLES' list in the buff class. Again, doable, but it really depends on how much work you want to put into it.
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