Forum Discussion
10 years ago
@Cinebar It doesn't really make sense to claim that they planned to change another game into TS4 in about half a year because I don't believe that EA would ever attempt that. The talk about Olympus is mostly rumors which some some players used to "explain" some things about TS4. Some of the rumors are probably true. But I am sure that there are more to that story than we will ever know.
If it really was true that they attempted to develop TS4 in only about half a year then this would have meant that EA had given TS4 very low priority. But all the new content which they release each month contradicts that. Should they really have planned TS4 to be a cheap low budget game then this should have been caused by poor sales numbers and low profit for TS3. But to my knowledge this wasn't the case at all.
So I still think that the team just underestimated how time consuming it had been to develop especially the new build mode and the tricky multitasking which probably gave the team huge problems with the planned deadline. They therefore had to simplify much of the remaining work and even so postpone the deadline. This forced them to omit toddlers and make teens as high as adults to avoid the time it otherwise would have taken them to make extra clothes and extra interactions for toddlers and teens.
EA actually makes games which requires a gaming PC. But EA still seems to regard the Sims games as "games for casual gamers". Not that TS3 and TS4 really are casual games of course. But EA thinks that they often are the very first big games that are played by people who earlier only have played very small casual games (like the free games built into Windows by Microsoft). Therefore EA just won't increase the minimum requirement for the Sims games more than EA absolutely has to.
If it really was true that they attempted to develop TS4 in only about half a year then this would have meant that EA had given TS4 very low priority. But all the new content which they release each month contradicts that. Should they really have planned TS4 to be a cheap low budget game then this should have been caused by poor sales numbers and low profit for TS3. But to my knowledge this wasn't the case at all.
So I still think that the team just underestimated how time consuming it had been to develop especially the new build mode and the tricky multitasking which probably gave the team huge problems with the planned deadline. They therefore had to simplify much of the remaining work and even so postpone the deadline. This forced them to omit toddlers and make teens as high as adults to avoid the time it otherwise would have taken them to make extra clothes and extra interactions for toddlers and teens.
EA actually makes games which requires a gaming PC. But EA still seems to regard the Sims games as "games for casual gamers". Not that TS3 and TS4 really are casual games of course. But EA thinks that they often are the very first big games that are played by people who earlier only have played very small casual games (like the free games built into Windows by Microsoft). Therefore EA just won't increase the minimum requirement for the Sims games more than EA absolutely has to.
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