Forum Discussion
7 years ago
Second one:
2 fccecfd8f9e335565aededcd desync ea.maxis.sims4.15.mac 2018-05-05 19:23:53 Local.Unknown.Unknown.1.42.30.1220-1.200.000.336.Release scheduling.py:631 fccecfd8f9e335565aededcd Exception while processing the Master Controller. (HardStopError: Attempting to stop active handle to element )
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 196, in wrapper
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 203, in c_api_server_tick
File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 456, in update
File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume
File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 74, in _run_gen
File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 568, in _process
File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3232, in get_next_work
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 944, in _get_head
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 104, in get_next_unblocked_interaction_cancel_incompatible
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2326, in get_sims_with_invalid_paths
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2290, in _generate_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1438, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1459, in run_transitions
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1238, in reset_derailed_transitions
File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 1334, in validate_current_location_or_fgl
File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 266, in reset
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 298, in trigger_reset
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 416, in start_processing
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 440, in _process
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 538, in _process_one_record
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 87, in trigger_hard_stop
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 554, in hard_stop
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 631, in _stop_element_tree
scheduling.HardStopError: Attempting to stop active handle to element
2 fccecfd8f9e335565aededcd desync ea.maxis.sims4.15.mac 2018-05-05 19:23:54 Local.Unknown.Unknown.1.42.30.1220-1.200.000.336.Release scheduling.py:631 fccecfd8f9e335565aededcd Exception while processing the Master Controller. (HardStopError: Attempting to stop active handle to element )
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 196, in wrapper
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 203, in c_api_server_tick
File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 456, in update
File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume
File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 74, in _run_gen
File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 568, in _process
File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3232, in get_next_work
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 944, in _get_head
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 104, in get_next_unblocked_interaction_cancel_incompatible
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2326, in get_sims_with_invalid_paths
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2290, in _generate_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1438, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1459, in run_transitions
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1238, in reset_derailed_transitions
File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 1334, in validate_current_location_or_fgl
File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 266, in reset
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 298, in trigger_reset
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 416, in start_processing
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 440, in _process
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 538, in _process_one_record
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 87, in trigger_hard_stop
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 554, in hard_stop
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 631, in _stop_element_tree
scheduling.HardStopError: Attempting to stop active handle to element
2 fccecfd8f9e335565aededcd desync ea.maxis.sims4.15.mac 2018-05-05 20:27:26 Local.Unknown.Unknown.1.42.30.1220-1.200.000.336.Release indexed_manager.py:148 fccecfd8f9e335565aededcd Error during inventory load (ObjectIDError: ID collision detected. ID:181278059474464455, New Object:book_Journal_Standard:0x0284076f448c2ec7, Existing Object:book_Journal_Standard:0x0284076f448c2ec7)
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 111, in wrapped
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 107, in finally_wrap
File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 174, in wrapper
File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 192, in wrapper
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 347, in c_api_client_connect
File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 536, in do_zone_spin_up
File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 1178, in update
File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 554, in on_enter
File "T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner_service.py", line 619, in batch_spawn_during_zone_spin_up
File "T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner_service.py", line 788, in _spawn_next_sim
File "T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner_service.py", line 821, in _spawn_requested_sim
File "T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner.py", line 409, in spawn_sim
File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info.py", line 1665, in create_sim_instance
File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 178, in create_object
File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 497, in add
File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py", line 164, in add
File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 83, in call_on_add
File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py", line 279, in call_on_add
File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2326, in on_add
File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 120, in __exit__
File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2326, in on_add
File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 645, in load_items
File "T:\InGame\Gameplay\Scripts\Server\objects\components\sim_inventory_component.py", line 113, in _load_item
File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 655, in _create_inventory_object
File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 180, in create_object
File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 293, in add
File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py", line 148, in add
indexed_manager.ObjectIDError: ID collision detected. ID:181278059474464455, New Object:book_Journal_Standard:0x0284076f448c2ec7, Existing Object:book_Journal_Standard:0x0284076f448c2ec7
2 fccecfd8f9e335565aededcd desync ea.maxis.sims4.15.mac 2018-05-05 21:14:10 Local.Unknown.Unknown.1.42.30.1220-1.200.000.336.Release scheduling.py:631 fccecfd8f9e335565aededcd Exception while processing the Master Controller. (HardStopError: Attempting to stop active handle to element )
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 196, in wrapper
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 203, in c_api_server_tick
File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 456, in update
File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume
File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 74, in _run_gen
File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 568, in _process
File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3232, in get_next_work
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 944, in _get_head
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 104, in get_next_unblocked_interaction_cancel_incompatible
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2326, in get_sims_with_invalid_paths
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2290, in _generate_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1438, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1459, in run_transitions
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1238, in reset_derailed_transitions
File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 1334, in validate_current_location_or_fgl
File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 266, in reset
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 298, in trigger_reset
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 416, in start_processing
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 440, in _process
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 538, in _process_one_record
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 87, in trigger_hard_stop
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 554, in hard_stop
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 631, in _stop_element_tree
scheduling.HardStopError: Attempting to stop active handle to element
2 fccecfd8f9e335565aededcd desync ea.maxis.sims4.15.mac 2018-05-05 22:34:16 Local.Unknown.Unknown.1.42.30.1220-1.200.000.336.Release scheduling.py:631 fccecfd8f9e335565aededcd Exception while processing the Master Controller. (HardStopError: Attempting to stop active handle to element )
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 196, in wrapper
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 203, in c_api_server_tick
File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 456, in update
File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume
File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 74, in _run_gen
File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 568, in _process
File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3232, in get_next_work
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 944, in _get_head
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2326, in get_sims_with_invalid_paths
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2290, in _generate_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1438, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1459, in run_transitions
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1238, in reset_derailed_transitions
File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 1334, in validate_current_location_or_fgl
File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 266, in reset
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 298, in trigger_reset
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 416, in start_processing
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 440, in _process
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 538, in _process_one_record
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 87, in trigger_hard_stop
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 554, in hard_stop
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 631, in _stop_element_tree
scheduling.HardStopError: Attempting to stop active handle to element
2 fccecfd8f9e335565aededcd desync ea.maxis.sims4.15.mac 2018-05-05 23:00:04 Local.Unknown.Unknown.1.42.30.1220-1.200.000.336.Release posture.py:1919 fccecfd8f9e335565aededcd Exception in Sim Timeline: Exception running Element (RuntimeError: Posture Exit(stand:3219) called multiple times without a paired entry. Sim: )
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run
File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1931, in _do_end
File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1919, in get_end
RuntimeError: Posture Exit(stand:3219) called multiple times without a paired entry. Sim:
2 fccecfd8f9e335565aededcd desync ea.maxis.sims4.15.mac 2018-05-05 23:04:19 Local.Unknown.Unknown.1.42.30.1220-1.200.000.336.Release sim_info.py:2575 fccecfd8f9e335565aededcd Sim 181278058965111557 failed to load (AttributeError: 'NoneType' object has no attribute 'extended_species')
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 111, in wrapped
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 107, in finally_wrap
File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 174, in wrapper
File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 192, in wrapper
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 347, in c_api_client_connect
File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 536, in do_zone_spin_up
File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 1178, in update
File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 206, in on_enter
File "T:\InGame\Gameplay\Scripts\Server\sims\household_manager.py", line 81, in load_households
File "T:\InGame\Gameplay\Scripts\Server\sims\household_manager.py", line 161, in _load_household_from_household_proto
File "T:\InGame\Gameplay\Scripts\Server\sims\household.py", line 1085, in load_data
File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info.py", line 2575, in load_sim_info
AttributeError: 'NoneType' object has no attribute 'extended_species'
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 196, in wrapper
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 203, in c_api_server_tick
File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 456, in update
File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume
File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 74, in _run_gen
File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 568, in _process
File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3232, in get_next_work
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 944, in _get_head
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 104, in get_next_unblocked_interaction_cancel_incompatible
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2326, in get_sims_with_invalid_paths
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2290, in _generate_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1438, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1459, in run_transitions
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1238, in reset_derailed_transitions
File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 1334, in validate_current_location_or_fgl
File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 266, in reset
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 298, in trigger_reset
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 416, in start_processing
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 440, in _process
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 538, in _process_one_record
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 87, in trigger_hard_stop
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 554, in hard_stop
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 631, in _stop_element_tree
scheduling.HardStopError: Attempting to stop active handle to element
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 196, in wrapper
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 203, in c_api_server_tick
File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 456, in update
File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume
File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 74, in _run_gen
File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 568, in _process
File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3232, in get_next_work
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 944, in _get_head
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 104, in get_next_unblocked_interaction_cancel_incompatible
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2326, in get_sims_with_invalid_paths
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2290, in _generate_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1438, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1459, in run_transitions
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1238, in reset_derailed_transitions
File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 1334, in validate_current_location_or_fgl
File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 266, in reset
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 298, in trigger_reset
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 416, in start_processing
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 440, in _process
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 538, in _process_one_record
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 87, in trigger_hard_stop
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 554, in hard_stop
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 631, in _stop_element_tree
scheduling.HardStopError: Attempting to stop active handle to element
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 111, in wrapped
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 107, in finally_wrap
File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 174, in wrapper
File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 192, in wrapper
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 347, in c_api_client_connect
File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 536, in do_zone_spin_up
File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 1178, in update
File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 554, in on_enter
File "T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner_service.py", line 619, in batch_spawn_during_zone_spin_up
File "T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner_service.py", line 788, in _spawn_next_sim
File "T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner_service.py", line 821, in _spawn_requested_sim
File "T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner.py", line 409, in spawn_sim
File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info.py", line 1665, in create_sim_instance
File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 178, in create_object
File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 497, in add
File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py", line 164, in add
File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 83, in call_on_add
File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py", line 279, in call_on_add
File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2326, in on_add
File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 120, in __exit__
File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2326, in on_add
File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 645, in load_items
File "T:\InGame\Gameplay\Scripts\Server\objects\components\sim_inventory_component.py", line 113, in _load_item
File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 655, in _create_inventory_object
File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 180, in create_object
File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 293, in add
File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py", line 148, in add
indexed_manager.ObjectIDError: ID collision detected. ID:181278059474464455, New Object:book_Journal_Standard:0x0284076f448c2ec7, Existing Object:book_Journal_Standard:0x0284076f448c2ec7
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 196, in wrapper
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 203, in c_api_server_tick
File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 456, in update
File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume
File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 74, in _run_gen
File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 568, in _process
File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3232, in get_next_work
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 944, in _get_head
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 104, in get_next_unblocked_interaction_cancel_incompatible
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2326, in get_sims_with_invalid_paths
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2290, in _generate_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1438, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1459, in run_transitions
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1238, in reset_derailed_transitions
File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 1334, in validate_current_location_or_fgl
File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 266, in reset
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 298, in trigger_reset
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 416, in start_processing
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 440, in _process
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 538, in _process_one_record
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 87, in trigger_hard_stop
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 554, in hard_stop
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 631, in _stop_element_tree
scheduling.HardStopError: Attempting to stop active handle to element
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 196, in wrapper
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 203, in c_api_server_tick
File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 456, in update
File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume
File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 74, in _run_gen
File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 568, in _process
File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3232, in get_next_work
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 944, in _get_head
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2326, in get_sims_with_invalid_paths
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2290, in _generate_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1438, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1459, in run_transitions
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1238, in reset_derailed_transitions
File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 1334, in validate_current_location_or_fgl
File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 266, in reset
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 298, in trigger_reset
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 416, in start_processing
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 440, in _process
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 538, in _process_one_record
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 87, in trigger_hard_stop
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 554, in hard_stop
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 631, in _stop_element_tree
scheduling.HardStopError: Attempting to stop active handle to element
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run
File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1931, in _do_end
File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1919, in get_end
RuntimeError: Posture Exit(stand:3219) called multiple times without a paired entry. Sim:
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 111, in wrapped
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 107, in finally_wrap
File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 174, in wrapper
File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 192, in wrapper
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 347, in c_api_client_connect
File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 536, in do_zone_spin_up
File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 1178, in update
File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 206, in on_enter
File "T:\InGame\Gameplay\Scripts\Server\sims\household_manager.py", line 81, in load_households
File "T:\InGame\Gameplay\Scripts\Server\sims\household_manager.py", line 161, in _load_household_from_household_proto
File "T:\InGame\Gameplay\Scripts\Server\sims\household.py", line 1085, in load_data
File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info.py", line 2575, in load_sim_info
AttributeError: 'NoneType' object has no attribute 'extended_species'
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