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ladynakia's avatar
ladynakia
Rising Rookie
2 years ago

Cannot switch between worlds

 Since the update I built 4 apartments .last2 i built 4 units in each but after saving from map view they both register as having 1 unit  not 4.since if i change worlds 2 or 3 times the world wont load.this is the le i get. so i took out all mods,did a folder refresh,deleted cache files and it still does the same thing, I do have some copied worlds on this save so i tried a blank new save and it didnt do it there.but when did the first 2 apartments in the first world i had no problem unitl the last 2 that register all of the units

Spoiler
<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>477ce5b60ff27062657693ea</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-12-11 04:53:34</createtime><buildsignature>Local.Unknown.Unknown.1.103.250.1020-1.300.000.174.Release</buildsignature><categoryid>(AS)widgets.GameEntry.Neighborhood.controls::NeighborhoodMap</categoryid><desyncid>477ce5b60ff27062657693ea</desyncid><systemconfig/><screenshot/><desyncdata>TypeError: Error #1009: Cannot access a property or method of a null object reference.&#13;&#10; at widgets.GameEntry.Neighborhood.controls::NeighborhoodMap/HighlightLotsEdit()&#13;&#10; at widgets.GameEntry.Neighborhood.controls::NeighborhoodMap/SetNeighborhoodMode()&#13;&#10; at olympus.core.widget::WidgetBase/Show()&#13;&#10; at olympus.io::CommunicationObject/DispatchToWidget()&#13;&#10; at olympus.io::CommunicationManager/DispatchStoredOnDemandMessages()&#13;&#10; at olympus.core::LayoutManager/OnDemandWidgetLoadComplete()&#13;&#10;rtim=46805&#13;&#10;Client Session Time: 25.42&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version: 13,82,0,5595&#13; &#10;Modded: False&#13; &#10;SystemInfo: Windows 11 10.0.22631 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 31.0.101.4972, GUID: D7B78E66-D909-11CF-E060-59A8AEC2D235&#13; &#10;</desyncdata></report>
</root>

Edit By Crinrict: Added Spoiler Tags

14 Replies

  • ladynakia's avatar
    ladynakia
    Rising Rookie
    2 years ago

    yes I had to do thAT WHEN I HAD TOO MANY COPIED WORLDS.i WAS TOLD YOU CANT DELETE THEM BUT YOU CAN WITH S4S I HAD TO DELETE 3 OF THEM

  • luthienrising's avatar
    luthienrising
    Hero+
    2 years ago

    @ladynakia Let's start you from a clean folder and see how that goes: Exit Sims 4 then drag your whole Sims 4 folder from Document > Electronic Arts to your desktop. Launch Sims 4 and reset your Options. Now start a new save and see if you can switch between worlds consistently there.

  • ladynakia's avatar
    ladynakia
    Rising Rookie
    2 years ago

    I did that before I came here with the problem .I.m finally at the point where i uninstalled the game and waiting for it to download again. Here is the ui error message I keep getting.

    <?xml version="1.0" ?>
    <root>
    <report>
    <version>2</version>
    <sessionid>d007a5de0b1aa16065776230</sessionid>
    <type>desync</type>
    <sku>ea.maxis.sims4_64.15.pc</sku>
    <createtime>2023-12-11 20:16:46</createtime>
    <buildsignature>Local.Unknown.Unknown.1.103.250.1020-1.300.000.174.Release</buildsignature>
    <categoryid>(AS)widgets.GameEntry.Neighborhood.controls::NeighborhoodMap</categoryid>
    <desyncid>d007a5de0b1aa16065776230</desyncid>
    <systemconfig/>
    <screenshot/>
    <desyncdata>TypeError: Error #1009: Cannot access a property or method of a null object reference.
    at widgets.GameEntry.Neighborhood.controls::NeighborhoodMap/HighlightLotsEdit()
    at widgets.GameEntry.Neighborhood.controls::NeighborhoodMap/SetNeighborhoodMode()
    at olympus.core.widget::WidgetBase/Show()
    at olympus.io::CommunicationObject/DispatchToWidget()
    at olympus.io::CommunicationManager/DispatchStoredOnDemandMessages()
    at olympus.core::LayoutManager/OnDemandWidgetLoadComplete()
    rtim=228516
    Client Session Time: 1821.64
    Num Save Errors: 0
    Num Load Errors: 0
    Current Game State: 0x96d01090
    LoadingScreenActiveFlag: 1
    Origin Version: 13,82,0,5595
    Modded: True
    SystemInfo: Windows 11 10.0.22631 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 31.0.101.4972, GUID: D7B78E66-D909-11CF-E060-59A8AEC2D235
    </desyncdata>
    </report>
    </root>

  • luthienrising's avatar
    luthienrising
    Hero+
    2 years ago

    @ladynakia Thanks. Hopefully, reinstalling combined with a clean folder gets you back working again. Test before you put any old content back in.

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