Forum Discussion
simmerille
9 years agoNew Novice
"Neia;15670376" wrote:
Indeed, that's quite a complicated situation, so I'm not sure what's the exact status of your ghosts. Assuming they are still tagged as "played" which they should be if they were played when they died, they are immune, but since you killed them a second time with MCCC, I'm not sure if they are still tagged as played or not. :/
The 100 is for Sims who are neither played nor housed, but are related to one of your played Sims.
Thanks @Neia, I did a bit more research and came to a conclusion about these ghosts.
In MCCC if you go to Neighborhood Cleaner > Clean Ghosts, it says "If a ghost is released into the netherworld, delete them from the game" and the default setting is Disabled.
I deduced that basically, the way the game retains dead sims in genealogy once they've been released to netherworld is by keeping an imprint of these ghosts around. That's why they show up in Household Management once you "Unhide Hidden Households" and affect the population count, despite not being playable. The game will start culling these ghosts (if culling is not disabled) once the population max. is reached.
Consequently, since I love to micro manage my world, I will keep culling and ghost cleaning disabled, and will manually cull sims I don't want and "clean" ghosts (using the method I wrote about with MCCC and recovering tombstones). This enables me to keep the ghosts I want in genealogy, while preventing them from actually showing up in live mode and being annoying.
I'll just keep an eye on the population # and delete non-family ghosts that aren't significant genealogy-wise. I did a bit of tidying last night and got my population down to 230 :)