Forum Discussion
luthienrising
8 years agoHero+
"surraaaaaa;c-16211084" wrote:
@luthienrising
I hear yaaaa................ But i still think adding relationship decay/culling is one of the "plummiest plumming" things to be in this game...
I mean they made it so 1 play style just about HAS to be played with mods. It has to be. Doesn't matter if my sim is in the "saved households" section and housed. I can't play her brothers family for a sim week without her losing just about everyone.
So if it has to do with tech requirements.... I wonder about their tech here...
(I also wonder if devs even know their game, considering rel. culling came around GT and am I the only one who remembers Sergio and Siobhan were shipped boyfriend/girlfriend? Unless you play as them you wouldn't know. Theyre in the same club, but they still get culled)
(Im also not trying to sass you, if it comes across that way... Just this culling kills me.)
Understood. But if you have concerns about the system, the better place for that is Feedback. (This thread is intended just to make info available about how the system works.) Also, it's not about their tech, it's about the limitations of the tech that players own and that they are required to make the game work on. Both kinds of culling address the number of calculations that the game is constantly making and that impacts how hard our computers have to work. Unless the game were to be limited to people with high-end computers, cutting out a lot of the market and making the game itself even more expensive, something like this is always going to be necessary. Thankfully, they've made both kinds of culling mod-accessible for players who want to go beyond what they have to support, and they've also worked to improve the systems over time.