Forum Discussion
10 years ago
"SimGuruModSquad;13436387" wrote:
Hey guys, yes confirmed there is a problem here - I did not verify that it used to work but regardless it should be fixed. It's likely a problem on the C++ side. Will take a look as soon as I can, will keep you posted.
@SimGuruModSquad are there any news on this? It's slowly but surely getting a bit irritating to use older CC objects now, since one doesn't really expect that "Script Call Failed" thing any more .. OTOH changing the IDs would mean having to re-buy all the objects in game which is also not ideal. And the longer we keep using the short IDs the higher the likelyness of collisions ..