Forum Discussion
tastytourist
10 years agoNot applicable
This may be related or may be more of a feature suggestion: it would be very cool if the design tool would work independently of how items are sorted in the catalogue.
Right now it apparently goes by catalog thumbnail ID (and/or colour swatch entries as SGEugi states here), but that is sometimes a bit impractical: the catalogue would be a lot easier to manage if it were possible to give similar items the same ID and have them grouped together that way (like those four different wall-mounted wardrobe racks, or the oodles of collectibles that make debug mode a scrolling exercise), without getting Script Call Failed errors when the game attempts to design-tool between them even when they only have one material variant each (so there's nothing to design actually).
Would it be possible to make this work like:
- In the catalogue, show everything in the same thumb that has the same thumbnail ID and let the user select by clicking on the colour swatch (i.e. like it is now)
- On an object in world, only activate the design tool when *this MODL* has more than one material variant, and have it switch between the variants regardless of what thumb ID they have -- when there is only one variant, show the "Design Tool Cannot be used on this object" hovertip instead
?
Unless I'm overlooking something, that would seem quite logical .. and offer a lot more flexibility for CC creators and modders in regards to sorting stuff in the catalogue. The catalogue is already large by default, and when people download CC by the gigabyte on top of that, you can imagine that catalogue management becomes a bit of a concern .. right now the trend seems to be to give everything a separate thumb ID for no other reason than to avoid those Script Call Failed errors.
(Maybe the above would be possible by way of a script mod? Not sure ..)
Right now it apparently goes by catalog thumbnail ID (and/or colour swatch entries as SGEugi states here), but that is sometimes a bit impractical: the catalogue would be a lot easier to manage if it were possible to give similar items the same ID and have them grouped together that way (like those four different wall-mounted wardrobe racks, or the oodles of collectibles that make debug mode a scrolling exercise), without getting Script Call Failed errors when the game attempts to design-tool between them even when they only have one material variant each (so there's nothing to design actually).
Would it be possible to make this work like:
- In the catalogue, show everything in the same thumb that has the same thumbnail ID and let the user select by clicking on the colour swatch (i.e. like it is now)
- On an object in world, only activate the design tool when *this MODL* has more than one material variant, and have it switch between the variants regardless of what thumb ID they have -- when there is only one variant, show the "Design Tool Cannot be used on this object" hovertip instead
?
Unless I'm overlooking something, that would seem quite logical .. and offer a lot more flexibility for CC creators and modders in regards to sorting stuff in the catalogue. The catalogue is already large by default, and when people download CC by the gigabyte on top of that, you can imagine that catalogue management becomes a bit of a concern .. right now the trend seems to be to give everything a separate thumb ID for no other reason than to avoid those Script Call Failed errors.
(Maybe the above would be possible by way of a script mod? Not sure ..)