Forum Discussion
10 years ago
Depending on the look of "frosted" - you can probably do a faceted design via a normal map and a refraction distortion scale property, for something like TS3's shower glass.
http://i.imgur.com/bjfpbTY.png
Otherwise, if you want to do frosted in that the glass isn't clearly see-through, but still lets light through, like this:
http://i.imgur.com/nILuqX6.png
I don't think that is quite possible, at least not directly. You may be able to shrink the facets of a normal map to be so small they can't be individually seen, but also, that may just end up looking like a sheet of glass covered in noise. :/ That type of effect seems a bit out of reach for TS4, seeing as it can barely handle regular transparency :)
http://i.imgur.com/bjfpbTY.png
Otherwise, if you want to do frosted in that the glass isn't clearly see-through, but still lets light through, like this:
http://i.imgur.com/nILuqX6.png
I don't think that is quite possible, at least not directly. You may be able to shrink the facets of a normal map to be so small they can't be individually seen, but also, that may just end up looking like a sheet of glass covered in noise. :/ That type of effect seems a bit out of reach for TS4, seeing as it can barely handle regular transparency :)