Forum Discussion
10 years ago
The second effect can be achieved by recoloring the diffuse image for the window's glass. The three windows below show the same window. The left is the original glass, the middle is using EA's frosted glass diffuse texture, and the third is the original layered on top of itself 3 times to increase the opacity of the alpha image:
http://i.imgur.com/BFufMkD.png
If you also wanted to reduce the amount of light coming through the frosted glass window you could edit the Light resource in Studio's Warehouse. It seems that lowering the number in the Intensity field causes less of a light effect from the window:
http://i.imgur.com/J1RmXIy.png
http://i.imgur.com/BFufMkD.png
If you also wanted to reduce the amount of light coming through the frosted glass window you could edit the Light resource in Studio's Warehouse. It seems that lowering the number in the Intensity field causes less of a light effect from the window:
http://i.imgur.com/J1RmXIy.png