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crinrict's avatar
3 years ago

Gardening/Set Table LE

@alanmichael1 Did you ever get any lastExceptions ? Issues with inventory disappearance are usually one object being corrupt and this causes the game to be able to save those items when you travel.

2 Replies

  • Yes indeed, but I can't read it.

    The items did not disappear from my inventory, but from my lot (without kleptos and sharing is caring).

    Spoiler
    <?xml version="1.0" ?><root>
    <report><version>2</version><sessionid>bf5627818ab1992262f88017</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2022-08-14 08:04:20</createtime><buildsignature>Local.Unknown.Unknown.1.90.375.1020-1.300.000.144.Release</buildsignature><categoryid>situation_complex.py:1063</categoryid><desyncid>bf5627818ab1992262f88017</desyncid><systemconfig/><screenshot/><desyncdata>Failed to save situation: loopingInteractionSituation_SetTheTable(326809469321614449) (AssertionError: SituationState: None in Situation: loopingInteractionSituation_SetTheTable(326809469321614449) has no unique id)&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 206, in c_api_server_tick&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 216, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 418, in call_save_game_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 429, in request_client_disconnect_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 434, in save_to_scratch_slot_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 452, in save_game_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 495, in _save_game_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 560, in _fill_and_send_save_game_protobufs_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 508, in save_all_services&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\zone_manager.py", line 118, in save&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 1665, in save_zone&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 508, in save_all_services&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\situations\situation_manager.py", line 1140, in save&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\situations\base_situation.py", line 758, in save_situation&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\situations\situation_complex.py", line 1034, in _save_custom&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\situations\situation_complex.py", line 1063, in _save_custom_state&#13;&#10;AssertionError: SituationState: None in Situation: loopingInteractionSituation_SetTheTable(326809469321614449) has no unique idrtim=0&#13;&#10;Client Session Time: 24.47&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version: 10,5,115,51547&#13; &#10;Modded: False&#13; &#10;SystemInfo: Windows 10 10.0.22000 GPU: NVIDIA GeForce GTX 1050 Ti nvldumdx.dll 30.0.15.1295, GUID: D7B71E3E-5FC2-11CF-8376-6AA40EC2D335&#13; &#10;</desyncdata></report>
    <report><version>2</version><sessionid>bf5627818ab1992262f88017</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2022-08-14 08:04:20</createtime><buildsignature>Local.Unknown.Unknown.1.90.375.1020-1.300.000.144.Release</buildsignature><categoryid>situation_complex.py:1063</categoryid><desyncid>bf5627818ab1992262f88017</desyncid><systemconfig/><screenshot/><desyncdata>[manus] Save failed due to Exception (AssertionError: SituationState: None in Situation: loopingInteractionSituation_SetTheTable(326809469321614449) has no unique id)&#13;&#10;Traceback (most recent call last):&#13;&#10;Caught and logged:&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 560, in _fill_and_send_save_game_protobufs_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 514, in save_all_services&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\zone_manager.py", line 118, in save&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 1665, in save_zone&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 514, in save_all_services&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\situations\situation_manager.py", line 1140, in save&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\situations\base_situation.py", line 761, in save_situation&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\situations\situation_complex.py", line 1034, in _save_custom&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\situations\situation_complex.py", line 1063, in _save_custom_state&#13;&#10;AssertionError: SituationState: None in Situation: loopingInteractionSituation_SetTheTable(326809469321614449) has no unique idrtim=0&#13;&#10;Client Session Time: 24.47&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version: 10,5,115,51547&#13; &#10;Modded: False&#13; &#10;SystemInfo: Windows 10 10.0.22000 GPU: NVIDIA GeForce GTX 1050 Ti nvldumdx.dll 30.0.15.1295, GUID: D7B71E3E-5FC2-11CF-8376-6AA40EC2D335&#13; &#10;</desyncdata></report>
    <report><version>2</version><sessionid>bf5627818ab1992262f88017</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2022-08-14 08:13:04</createtime><buildsignature>Local.Unknown.Unknown.1.90.375.1020-1.300.000.144.Release</buildsignature><categoryid>log.py:894</categoryid><desyncid>bf5627818ab1992262f88017</desyncid><systemconfig/><screenshot/><desyncdata>[tingyul] Exception thrown while loading an object in an inventory. &#13;&#10;Object: object_GardeningFlower_Snapdragon:0x04690f7a235e46ee Owner: (AssertionError: [Object Manager] [tingyul] Attempting to move an object object_GardeningFlower_Snapdragon:0x04690f7a235e46ee that is not in this manager or not the same object object_GardeningFlower_Snapdragon:0x04690f7a235e46ee in manager)&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 117, in wrapped&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 113, in finally_wrap&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 157, in wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 175, in wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 365, in c_api_client_connect&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 577, in do_zone_spin_up&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 1588, in update&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 720, in on_enter&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner_service.py", line 664, in batch_spawn_during_zone_spin_up&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner_service.py", line 833, in _spawn_next_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner_service.py", line 868, in _spawn_requested_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner.py", line 481, in spawn_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info.py", line 2018, in create_sim_instance&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 191, in create_object&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 713, in add&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py", line 195, in add&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 92, in call_on_add&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py", line 328, in call_on_add&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2650, in on_add&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 816, in load_items&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\sim_inventory_component.py", line 161, in _load_item&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 827, in _create_inventory_object&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 199, in create_object&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 826, in &lt;lambda&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 855, in _post_create_object&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 1348, in load_object&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 2244, in load_object&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 2331, in load&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_item.py", line 1234, in load&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 354, in add_from_load&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 371, in _insert_item&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_storage.py", line 323, in insert&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_storage.py", line 504, in _insert&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 704, in move_to_inventory&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\log.py", line 894, in assert_raise&#13;&#10;AssertionError: [Object Manager] [tingyul] Attempting to move an object object_GardeningFlower_Snapdragon:0x04690f7a235e46ee that is not in this manager or not the same object object_GardeningFlower_Snapdragon:0x04690f7a235e46ee in managerrtim=0&#13;&#10;Client Session Time: 24.47&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version: 10,5,115,51547&#13; &#10;Modded: False&#13; &#10;SystemInfo: Windows 10 10.0.22000 GPU: NVIDIA GeForce GTX 1050 Ti nvldumdx.dll 30.0.15.1295, GUID: D7B71E3E-5FC2-11CF-8376-6AA40EC2D335&#13; &#10;</desyncdata></report>
    <report><version>2</version><sessionid>bf5627818ab1992262f88017</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2022-08-14 08:13:04</createtime><buildsignature>Local.Unknown.Unknown.1.90.375.1020-1.300.000.144.Release</buildsignature><categoryid>log.py:894</categoryid><desyncid>bf5627818ab1992262f88017</desyncid><systemconfig/><screenshot/><desyncdata>[tingyul] Exception thrown while loading an object in an inventory. &#13;&#10;Object: object_GardeningFlower_Chrysanthemum:0x04690f7a233046a0 Owner: (AssertionError: [Object Manager] [tingyul] Attempting to move an object object_GardeningFlower_Chrysanthemum:0x04690f7a233046a0 that is not in this manager or not the same object object_GardeningFlower_Chrysanthemum:0x04690f7a233046a0 in manager)&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 117, in wrapped&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 113, in finally_wrap&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 157, in wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 175, in wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 365, in c_api_client_connect&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 577, in do_zone_spin_up&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 1588, in update&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 720, in on_enter&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner_service.py", line 664, in batch_spawn_during_zone_spin_up&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner_service.py", line 833, in _spawn_next_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner_service.py", line 868, in _spawn_requested_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner.py", line 481, in spawn_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info.py", line 2018, in create_sim_instance&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 191, in create_object&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 713, in add&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py", line 195, in add&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 92, in call_on_add&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py", line 328, in call_on_add&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2650, in on_add&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 816, in load_items&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\sim_inventory_component.py", line 161, in _load_item&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 827, in _create_inventory_object&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 199, in create_object&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 826, in &lt;lambda&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 855, in _post_create_object&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 1348, in load_object&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 2244, in load_object&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 2331, in load&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_item.py", line 1234, in load&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 354, in add_from_load&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 371, in _insert_item&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_storage.py", line 323, in insert&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_storage.py", line 504, in _insert&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 704, in move_to_inventory&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\log.py", line 894, in assert_raise&#13;&#10;AssertionError: [Object Manager] [tingyul] Attempting to move an object object_GardeningFlower_Chrysanthemum:0x04690f7a233046a0 that is not in this manager or not the same object object_GardeningFlower_Chrysanthemum:0x04690f7a233046a0 in managerrtim=0&#13;&#10;Client Session Time: 24.47&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version: 10,5,115,51547&#13; &#10;Modded: False&#13; &#10;SystemInfo: Windows 10 10.0.22000 GPU: NVIDIA GeForce GTX 1050 Ti nvldumdx.dll 30.0.15.1295, GUID: D7B71E3E-5FC2-11CF-8376-6AA40EC2D335&#13; &#10;</desyncdata></report>
    </root>s 
  • crinrict's avatar
    crinrict
    Hero+
    3 years ago
    @alanmichael1 I split your thread from the other to keep the bug on topic.

    There seems to be an issue with SetTable and yes, also some flowers throwing errors. It's possible the LE prevented the saving of the setting.

    Could you test another family on that save or did you delete it ?

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