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currently doing the 50/50 method on a completly new save. first i was receiving terrain pointer error , remove the CC's now this.
hey guys, i think the culprit could be the lot51_sunrise error for the alarm mod and career weekday detection. it's also the most relevant mod regarding the alarm + career. this is a strong hint from my better exception report.
- self: <scheduling.Timeline object at 0x00007FF472183E90>, until: 06:03:47.760 day:5 week:31, max_elements: 10000, max_time_ms: 33, count: 1, start_time: 39611.281, end_time: 39611.314000000006, early_exit: False, handle: [None, 2016, <scheduling.Timeline object at 0x00007FF472183E90>, False, <Alarm; WeeklySchedule._early_warning_alarm_callback@280>], when: 06:00:00.000 day:5 week:31, _: 2016, _t: <scheduling.Timeline object at 0x00007FF472183E90>, _s: True, e: <Alarm; WeeklySchedule._early_warning_alarm_callback@280>, calling: True, result: None, exc: 'NoneType' object has no attribute 'time_off_work',
- self: <Alarm; WeeklySchedule._early_warning_alarm_callback@280>, t: <scheduling.Timeline object at 0x00007FF472183E90>,
meanwhile this is the mod description:
Getting Started
Get started by selecting a compatible alarm clock and choosing Create Alarm within the Sunrise category. Choose whether you’d like to wake up at a Specific Time, Career Based, or Sunrise Based. Career and Sunrise Based alarms will let you enter an offset so you can wake up any number of minutes earlier.
Once your alarm is created you can Manage Weekly Schedule to set specific days you’d like your alarm to ring. If you deselect all then it will ring every day. Career Based alarms are synced to their work schedule.|
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