Forum Discussion
8 years ago
I'm having issues as well, and I can't seem to pinpoint the exact cause. This is what was in my lastException.txt, put into xml pretty print for somewhat easier reading:
2
a248d99646fb06145b0ad025
desync
ea.maxis.sims4_64.15.pc
2018-05-27 12:17:34
Local.Unknown.Unknown.1.43.14.1020-1.200.000.339.Release
posture_graph.py:5174
a248d99646fb06145b0ad025
Exception in Sim Timeline: Exception running Element (RuntimeError: Have a middle path to pick up an object that is not in the inventory and we cannot generate a constrained_edge;
carry target: book_Fun_Set3:0x0014078c680037e9
interaction: running book_read:230 on book_Fun_Set3:0x0014078c680037e9 (guaranteed)
final constraint: ConstraintSet(...)
dest spec: {sit@ANYTHING, carry, sitPoolEdge@ANYTHING, carry, kneel@ANYTHING, carry, sitOnGround@ANYTHING, carry, stand@ANYTHING, carry, surface:any, hotTub_sit@ANYTHING, carry, steamRoom_sit@ANYTHING, carry}
entry spec: stand@None, carry
sim location: Location(Transform(Vector3(179.189301, 150.699646, 203.778458), Quaternion(0.000000, 0.998568, 0.000000, -0.053492)), {14078C67200914,0,World}, joint_name_or_hash=None, parent=None, slot_hash=0)
carry target location: Location(Transform(Vector3(-0.000015, 0.800781, 0.519547), Quaternion(0.000000, 0.000000, 0.000000, 1.000000)), None, joint_name_or_hash=None, parent=prototype:0x0cdc078c7bb0003f, slot_hash=3563439319)
)
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1775, in _run_interaction_gen
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1435, in _push_continuation
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1452, in _push_picked_continuation
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6375, in push_tunable_continuation
File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 254, in test_and_execute
File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 242, in execute
File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 230, in execute_interaction
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1313, in append
File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 55, in __exit__
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 860, in _head_change_watcher
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 944, in _get_head
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 104, in get_next_unblocked_interaction_cancel_incompatible
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2326, in get_sims_with_invalid_paths
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2290, in _generate_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1438, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1485, in run_transitions
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3333, in _build_transitions
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3124, in _build_and_log_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3186, in _build_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2675, in get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2853, in _get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5517, in generate_connectivity_handles
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5381, in _get_segmented_path_connectivity_handles
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5174, in _generate_middle_handles
RuntimeError: Have a middle path to pick up an object that is not in the inventory and we cannot generate a constrained_edge;
carry target: book_Fun_Set3:0x0014078c680037e9
interaction: running book_read:230 on book_Fun_Set3:0x0014078c680037e9 (guaranteed)
final constraint: ConstraintSet(...)
dest spec: {sit@ANYTHING, carry, sitPoolEdge@ANYTHING, carry, kneel@ANYTHING, carry, sitOnGround@ANYTHING, carry, stand@ANYTHING, carry, surface:any, hotTub_sit@ANYTHING, carry, steamRoom_sit@ANYTHING, carry}
entry spec: stand@None, carry
sim location: Location(Transform(Vector3(179.189301, 150.699646, 203.778458), Quaternion(0.000000, 0.998568, 0.000000, -0.053492)), {14078C67200914,0,World}, joint_name_or_hash=None, parent=None, slot_hash=0)
carry target location: Location(Transform(Vector3(-0.000015, 0.800781, 0.519547), Quaternion(0.000000, 0.000000, 0.000000, 1.000000)), None, joint_name_or_hash=None, parent=prototype:0x0cdc078c7bb0003f, slot_hash=3563439319)
carry target: book_Fun_Set3:0x0014078c680037e9
interaction: running book_read:230 on book_Fun_Set3:0x0014078c680037e9 (guaranteed)
final constraint: ConstraintSet(...)
dest spec: {sit@ANYTHING, carry, sitPoolEdge@ANYTHING, carry, kneel@ANYTHING, carry, sitOnGround@ANYTHING, carry, stand@ANYTHING, carry, surface:any, hotTub_sit@ANYTHING, carry, steamRoom_sit@ANYTHING, carry}
entry spec: stand@None, carry
sim location: Location(Transform(Vector3(179.189301, 150.699646, 203.778458), Quaternion(0.000000, 0.998568, 0.000000, -0.053492)), {14078C67200914,0,World}, joint_name_or_hash=None, parent=None, slot_hash=0)
carry target location: Location(Transform(Vector3(-0.000015, 0.800781, 0.519547), Quaternion(0.000000, 0.000000, 0.000000, 1.000000)), None, joint_name_or_hash=None, parent=prototype:0x0cdc078c7bb0003f, slot_hash=3563439319)
)
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1775, in _run_interaction_gen
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1435, in _push_continuation
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1452, in _push_picked_continuation
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6375, in push_tunable_continuation
File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 254, in test_and_execute
File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 242, in execute
File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 230, in execute_interaction
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1313, in append
File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 55, in __exit__
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 860, in _head_change_watcher
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 944, in _get_head
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 104, in get_next_unblocked_interaction_cancel_incompatible
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2326, in get_sims_with_invalid_paths
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2290, in _generate_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1438, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1485, in run_transitions
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3333, in _build_transitions
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3124, in _build_and_log_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3186, in _build_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2675, in get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2853, in _get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5517, in generate_connectivity_handles
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5381, in _get_segmented_path_connectivity_handles
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5174, in _generate_middle_handles
RuntimeError: Have a middle path to pick up an object that is not in the inventory and we cannot generate a constrained_edge;
carry target: book_Fun_Set3:0x0014078c680037e9
interaction: running book_read:230 on book_Fun_Set3:0x0014078c680037e9 (guaranteed)
final constraint: ConstraintSet(...)
dest spec: {sit@ANYTHING, carry, sitPoolEdge@ANYTHING, carry, kneel@ANYTHING, carry, sitOnGround@ANYTHING, carry, stand@ANYTHING, carry, surface:any, hotTub_sit@ANYTHING, carry, steamRoom_sit@ANYTHING, carry}
entry spec: stand@None, carry
sim location: Location(Transform(Vector3(179.189301, 150.699646, 203.778458), Quaternion(0.000000, 0.998568, 0.000000, -0.053492)), {14078C67200914,0,World}, joint_name_or_hash=None, parent=None, slot_hash=0)
carry target location: Location(Transform(Vector3(-0.000015, 0.800781, 0.519547), Quaternion(0.000000, 0.000000, 0.000000, 1.000000)), None, joint_name_or_hash=None, parent=prototype:0x0cdc078c7bb0003f, slot_hash=3563439319)
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