Forum Discussion
rosemow
8 years agoHero
"amym996;c-16535601" wrote:
Hi guys, I'm having trouble making my game work with MCCC. MCCC shows up properly and everything but the orange notifications about last exceptions etc keep showing up. This is what shows up in the last exception folders - could anyone help me figure out whether it's telling me what CC / mod I need to remove?
<?xml version="1.0" ?>
23c3c88d14e8cbf985b229674desyncea.maxis.sims4_64.15.pc2018-06-14 17:40:16Local.Unknown.Unknown.1.43.14.1020-1.200.000.339.Releasesim_focus.py:1943c3c88d14e8cbf985b229674Exception in Sim Timeline: Exception running Element (AttributeError: 'prototype' object has no attribute 'get_focus_bone')
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5789, in _do_perform_gen
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5782, in _get_behavior
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3813, in build_basic_elements
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6027, in build_basic_elements
File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 510, in __call__
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\sim_focus.py", line 252, in factory
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\sim_focus.py", line 222, in with_sim_focus
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\sim_focus.py", line 194, in __init__
AttributeError: 'prototype' object has no attribute 'get_focus_bone'
23c3c88d14e8cbf985b229674desyncea.maxis.sims4_64.15.pc2018-06-14 17:41:27Local.Unknown.Unknown.1.43.14.1020-1.200.000.339.Releasesim_focus.py:1943c3c88d14e8cbf985b229674Exception in Sim Timeline: Exception running Element (AttributeError: 'prototype' object has no attribute 'get_focus_bone')
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5789, in _do_perform_gen
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5782, in _get_behavior
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3813, in build_basic_elements
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6027, in build_basic_elements
File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 510, in __call__
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\sim_focus.py", line 252, in factory
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\sim_focus.py", line 222, in with_sim_focus
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\sim_focus.py", line 194, in __init__
AttributeError: 'prototype' object has no attribute 'get_focus_bone'
23c3c88d14e8cbf985b229674desyncea.maxis.sims4_64.15.pc2018-06-14 17:41:51Local.Unknown.Unknown.1.43.14.1020-1.200.000.339.Releasesim_focus.py:1943c3c88d14e8cbf985b229674Exception in Sim Timeline: Exception running Element (AttributeError: 'prototype' object has no attribute 'get_focus_bone')
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5789, in _do_perform_gen
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5782, in _get_behavior
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3813, in build_basic_elements
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6027, in build_basic_elements
File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 510, in __call__
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\sim_focus.py", line 252, in factory
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\sim_focus.py", line 222, in with_sim_focus
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\sim_focus.py", line 194, in __init__
AttributeError: 'prototype' object has no attribute 'get_focus_bone'
Hello @amym996
Littlemissam has a mod fix for your issue.
http://littlemssam.de/random-bug-fixes/
“For those who have Problems with Pets sniffing Objects and causing Errors because of missing Focus Bones: I don’t use MC Tuner so i tried to make a fix Mod for this. Within this fix i added a Object State Test which lets Pets only sniff at Objects that are not burning. This should prevend Pets to sniff on Clutter you used with the BuyDebug Cheat or CC Clutter that don’t have a Tuning File. I tried it out and so far it seems to work fine at least with the Sniff new Objects Interaction. It does not work for CC which have their own outdated Tuning Files!”
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