Forum Discussion
7 years ago
@rosemow
Part 2:
posture_graph.py:4094 1d9170e1fbc54afc5c02e85c Exception processing ResetRecord:<, reason:ResetReason.RESET_EXPECTED, stage:_Stage.INTERNAL_STATE_RESET, being_processed:True, source:None, cause:None. This will result in a partially reset object (TypeError: 'NoneType' object is not iterable)
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 205, in c_api_server_tick
File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 462, in update
File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 238, in simulate
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 554, in hard_stop
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 655, in _stop_element_tree
File "T:\InGame\Gameplay\Scripts\Server\reset.py", line 73, in _hard_stop
File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 1379, in on_reset_element_hard_stop
File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 266, in reset
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 301, in trigger_reset
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 443, in _process
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 594, in _process_one_record
File "D:\SVN\S4_Modules\mc_cmd_center\mc_utils.py", line 124, in _wrapper_function
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 4034, in do_transition_single
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3990, in _create_transition_interaction
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3883, in run_super_interaction
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3749, in run_direct_gen
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 890, in remove_for_perform
File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 878, in _head_change_watcher
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 962, in _get_head
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2416, in get_sims_with_invalid_paths
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2380, in _generate_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1457, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1504, in run_transitions
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3361, in _build_transitions
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3152, in _build_and_log_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3214, in _build_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2692, in get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2870, in _get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5718, in generate_connectivity_handles
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5531, in _get_segmented_path_connectivity_handles
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 545, in generate_right_paths
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4139, in _right_path_gen
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 679, in _shortest_path_gen
File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen
File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp>
File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 281, in __missing__
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4094, in heuristic_fn_right
TypeError: 'NoneType' object is not iterable
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 553, in _process_one_record
File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 1563, in on_reset_internal_state
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1433, in on_reset
File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 112, in __enter__
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 865, in _head_change_watcher
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 947, in get_head
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 962, in _get_head
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2416, in get_sims_with_invalid_paths
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2380, in _generate_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1457, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1504, in run_transitions
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3361, in _build_transitions
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3152, in _build_and_log_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3214, in _build_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2692, in get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2870, in _get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5718, in generate_connectivity_handles
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5531, in _get_segmented_path_connectivity_handles
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 545, in generate_right_paths
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4139, in _right_path_gen
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 679, in _shortest_path_gen
File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen
File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp>
File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 281, in __missing__
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4094, in heuristic_fn_right
TypeError: 'NoneType' object is not iterable
rtim=0
2 1d9170e1fbc54afc5c02e85c desync ea.maxis.sims4_64.15.pc 2018-12-01 14:37:41 Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release posture_graph.py:4094 1d9170e1fbc54afc5c02e85c Exception during SI.cancel running sim-stand:416 on None, cancel_reason_msg is Interaction displaced by running sim-stand:421 on None (guaranteed).: (TypeError: 'NoneType' object is not iterable)
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 205, in c_api_server_tick
File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 462, in update
File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume
File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2540, in _startup_sim_gen
File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2450, in _update_face_and_posture_gen
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_state.py", line 603, in kickstart_gen
File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1416, in kickstart_gen
File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1425, in kickstart_source_interaction_gen
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3592, in enter_si_gen
File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 280, in add
File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 267, in resolve
File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 922, in _resolve
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4455, in displace
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4255, in _cancel_eventually
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4409, in _cancel
File "D:\SVN\S4_Modules\mc_cmd_center\mc_utils.py", line 124, in _wrapper_function
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4365, in _cancel
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1476, in on_interaction_canceled
File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 878, in _head_change_watcher
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 962, in _get_head
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2416, in get_sims_with_invalid_paths
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2380, in _generate_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1457, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1504, in run_transitions
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3361, in _build_transitions
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3152, in _build_and_log_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3214, in _build_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2692, in get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2870, in _get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5718, in generate_connectivity_handles
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5531, in _get_segmented_path_connectivity_handles
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 545, in generate_right_paths
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4139, in _right_path_gen
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 679, in _shortest_path_gen
File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen
File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp>
File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 281, in __missing__
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4094, in heuristic_fn_right
TypeError: 'NoneType' object is not iterable
rtim=0
2 1d9170e1fbc54afc5c02e85c desync ea.maxis.sims4_64.15.pc 2018-12-01 14:37:52 Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release posture_graph.py:4094 1d9170e1fbc54afc5c02e85c Exception in Sim Timeline: Exception hard-stopping element (TypeError: 'NoneType' object is not iterable)
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line 257, in select_interaction
File "T:\InGame\Gameplay\Scripts\Server\interactions\choices.py", line 258, in select
File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in test_and_execute
File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute
File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1331, in append
File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 878, in _head_change_watcher
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 962, in _get_head
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2416, in get_sims_with_invalid_paths
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2380, in _generate_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1457, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1504, in run_transitions
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3361, in _build_transitions
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3152, in _build_and_log_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3214, in _build_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2692, in get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2870, in _get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5718, in generate_connectivity_handles
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5531, in _get_segmented_path_connectivity_handles
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 545, in generate_right_paths
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4139, in _right_path_gen
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 679, in _shortest_path_gen
File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen
File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp>
File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 281, in __missing__
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4094, in heuristic_fn_right
TypeError: 'NoneType' object is not iterable
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 687, in process_one_interaction_gen
GeneratorExit
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 655, in _stop_element_tree
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 403, in _hard_stop
File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3493, in _process_interaction_gen
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 689, in process_one_interaction_gen
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 890, in remove_for_perform
File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 878, in _head_change_watcher
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 962, in _get_head
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2416, in get_sims_with_invalid_paths
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2380, in _generate_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1457, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1504, in run_transitions
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3361, in _build_transitions
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3152, in _build_and_log_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3214, in _build_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2692, in get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2870, in _get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5718, in generate_connectivity_handles
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5531, in _get_segmented_path_connectivity_handles
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 545, in generate_right_paths
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4139, in _right_path_gen
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 679, in _shortest_path_gen
File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen
File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp>
File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 281, in __missing__
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4094, in heuristic_fn_right
TypeError: 'NoneType' object is not iterable
rtim=0
Part 2: