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kkinokki's avatar
7 years ago

How organized are your mods folders?

I have a sudden urge to organize everything, I guess it's just the New Years vibe kicking in. How deep or complex are your mods folders?

I'm thinking of getting really specific for my folders. Is this too much? Anything you reccommend to make it less confusing or complicated. Also, how deep can I go with folders? I heard that it's roughly 5-6 folders deep.

Mods:

  • Gameplay (MCC, etc)
  • Traits
  • Careers
  • Customizations (CAS background, lighting, etc)


CC:

  • Female, and then age (Toddler, Child, Teen+) , and then category (Clothing, Hair, Accessories, Makeup)
  • Male, and then age (Toddler, Child, Teen+) , and then category (Clothing, Hair, Accessories, Makeup)
  • Defaults (Skins, eyes)
  • Overlays


Am I missing anything? I have 920 mods to sort through, but I haven't changed the names of anything, so it won't be hard. Then I'll use S4TI to figure out anything that I'm missing.

45 Replies

  • mods : for general mods
    createasim : for cas cc
    defaultcas : for default skin and eyes
    authormods : for mod compilation from the same authors
    scriptmods : for script mods
    buildbuy : for build buy cc duh
    fandmadepacks : for fanmade packs
    mccc : mccc exclusive folder
  • Arianera's avatar
    Arianera
    Rising Novice
    5 years ago
    I need to organize things so I can find them and delete them if/when I hate what I see in the game. I used to sort by cc creator, but that only now makes sense for favorite hair cc creators (I have 3). I don't go more than 3 deep in the folder tree, I think. I do make sure that any scripts are never more than one deep from the main Mods folder. I have never had problems with things not showing up in the game.

    However, if you merge files you know you are keeping as I do, I have noted that if you merge already merged files sometimes they don't seem to show up. Also, note that there are 3 creators that I really *must have* in my game, so only those 3 creators have their own main files. Which I keep updated easily. As for game mods, they also have a specific section to keep everything ordered also easily kept updated because of the order. Lastly, I find using a number in front of the file name helps keep sections of things sorted. For example, I prefer Genetics, Hair, Makeup and Accessories above all the room files but under the game mod files. As seen in the below screenshot for ya.

    My last tip is if you use a method like mine, you can keep a subfolder in each section you download new things to frequently. Put only the NEW files in there and when you are sure they are ok or that you want to keep it, only then move it to the main section. For example, my section is "casual dresses". I have a "new" subfolder in that section where only new casual dress files are downloaded to. When I am sure I want to keep those downloads, they get moved to the "casual dresses" section. Though I rarely do this anymore lol. But if you are keeping things ordered by date you downloaded, this would work for you.

    I have been starting anew every year, so my 2019 files are still on my external drive in case I deleted something I actually wanted. A backup exists for what I used the most last year kinda thing.

    Maybe this will help some of you.

    https://imgur.com/pK6eSyp

  • Arianera's avatar
    Arianera
    Rising Novice
    5 years ago
    or.. when the damn forum code doesn't work, and you can't even edit your own post!

    here's the link https://imgur.com/pK6eSyp
  • Not having read all this until after, I keep a copy of mods on another drive, and in that drive I sort by folder: clothing, cosmetics, furnishings, main, traits, jobs, hair, etc.

    Then, I focused on making sure that the main (like mc command center and similar game modifiers), traits, and careers all worked before saving a "basemod" folder with a copy of all those. If I lose my game, I can just restart and drop those in and be reasonably sure they will work.

    Then I focused on doing an additional version that adds the sims mods - hair, cosmetics, clothing/ Once O know those work together with my basemods, I created a base+toon folder.

    The third level is the manage the furnishings - building, furniture, etc.

    However, when I play the game, in the end my mods folder holds all the mods at once. I figured it would be a mess trying to 'see' down levels.

    I don;t know if this helps.
  • I don't have pictures to share, but I place each mod I have into it's own folder, (just one level deep). I do have a few cc items for my Ancestral game save, so I have broken those items into different categories: Décor; 18th Century Women's Cloths; 18th Century Men's Clothes; Hair; Hats; Harvestables and whatever other cc I have. I keep the script files just free in the Mods folder. Then, if I have to pull the Mods folder, I just drag it out of my game folder, update and then put things on hold until I can discover if the Patch was a Mod-buster, or not. Mostly, I've found that it's the gameplay mods (of which I'm fond of) that get nerfed, as some call it. I only discovered today that a Patch was dropped. Oi. Just began my rotation play, too. When testing each mod, I will place the script file back into that designated folder, until I place it back in the game to truly test it. Well, I'm off to Discord to see what's broken. Ta.

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