5 years ago
HQ or NOT HQ ???
So my new computer is (bada$$) and can now definitely handle HQ settings and stuff. I know most mods being released are now HQ compatible which is helpful. I'm facing the potential need to arduously r...
"Frostrazor1334;c-17495877" wrote:"MizoreYukii;c-17491246" wrote:"Frostrazor1334;c-17490436" wrote:"MizoreYukii;c-17490412" wrote:
Only CAS. There are HQ overrides for terrains, etc. though. FYI > http://modthesims.info/d/620563/hq-texture-converter-version-2-3-12-16-2018.html
Thank you for the response. I apologize if I sound obtuse here but just wanting to make sure I understand:
Your response indicted there is a HQ overrides for terrains, and then provided a link - which if I understand correctly that app only works on CAS items (not for objects, terrains). So i was just making sure if you a) meant to provide a different link - one for non-CAS, or b) posted as intended and just providing assistance with CAS.
Thanks.
(I struggle with understanding apps and computer programs)
Lol, it's fine. Yes, I posted as intended: responded to your question and then gave the link to a program to help you with converting the CAS CC so you didn't have to trash it all. It's a fairly simple program, and there are instructions on the page that explain the layout.
So essentially, by using this program you provided a link for - it "upgrades" existing mods to that of a HQ capacity?
So - what happens if it's used on a mod that is already HQ? I don't know which ones are or are not HQ compatible already.
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