"Sigma1202;c-17496658" wrote:
"Frostrazor1334;c-17495877" wrote:
"MizoreYukii;c-17491246" wrote:
"Frostrazor1334;c-17490436" wrote:
"MizoreYukii;c-17490412" wrote:
Only CAS. There are HQ overrides for terrains, etc. though. FYI > http://modthesims.info/d/620563/hq-texture-converter-version-2-3-12-16-2018.html
Thank you for the response. I apologize if I sound obtuse here but just wanting to make sure I understand:
Your response indicted there is a HQ overrides for terrains, and then provided a link - which if I understand correctly that app only works on CAS items (not for objects, terrains). So i was just making sure if you a) meant to provide a different link - one for non-CAS, or b) posted as intended and just providing assistance with CAS.
Thanks.
(I struggle with understanding apps and computer programs)
Lol, it's fine. Yes, I posted as intended: responded to your question and then gave the link to a program to help you with converting the CAS CC so you didn't have to trash it all. It's a fairly simple program, and there are instructions on the page that explain the layout.
So essentially, by using this program you provided a link for - it "upgrades" existing mods to that of a HQ capacity?
So - what happens if it's used on a mod that is already HQ? I don't know which ones are or are not HQ compatible already.
The program will automatically skip the cc that is already HQ
AWESOME! Thank you so much for that response. Very helpful and much appreciated.