Forum Discussion
9 years ago
@RexZheng Thanks for the help! I just tried adding those and nothing, unfortunately.
Now that you mention compiling though, I wonder, does the game have issues reading scripts if they are .py, rather than .pyo? I was under the impression that .pyo is for performance, so I've been doing testing in .py and figured I'd compile later, but now I'm wondering if it's something as boneheaded simple as that.
Also, I just tried compiling to see if that would get any different results and got this error when I tried to compile the second file:
"ImportError: No module named services"
I can only assume it's referring to the line "import services" and if it's getting an error on the first line, I don't know if it's even compiling that file at all, even though it did spit out a .pyo file anyway, which I tried along with the other one compiled and still no results in-game. I've no idea why it's giving that error though.
Edit: I tried decompiling the file I compiled that got the error and it's all there, intact, so I guess the error didn't actually cause any problems. Which unfortunately puts me back at square one, as the scripts still aren't making the interaction show, compiled or no.
Now that you mention compiling though, I wonder, does the game have issues reading scripts if they are .py, rather than .pyo? I was under the impression that .pyo is for performance, so I've been doing testing in .py and figured I'd compile later, but now I'm wondering if it's something as boneheaded simple as that.
Also, I just tried compiling to see if that would get any different results and got this error when I tried to compile the second file:
"ImportError: No module named services"
I can only assume it's referring to the line "import services" and if it's getting an error on the first line, I don't know if it's even compiling that file at all, even though it did spit out a .pyo file anyway, which I tried along with the other one compiled and still no results in-game. I've no idea why it's giving that error though.
Edit: I tried decompiling the file I compiled that got the error and it's all there, intact, so I guess the error didn't actually cause any problems. Which unfortunately puts me back at square one, as the scripts still aren't making the interaction show, compiled or no.
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