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simsgamer2life
Seasoned Newcomer
9 months ago

I've updated my game to the latest patch and I've updated the mods (0ct.22 2024)

Hi i've updated my game (against my will) along with the mods that have been updated to be a fix for the Oct 22 patch. I have done the 50/50 method, I have done the method were i backup my sims 4. And that seem to work or atleast I thought it did. I got my save file back to working order except when I went to have my sim travel to another lot like a restaurant it giving me that 109 code.  So i looked the code up and it said to delete the last exception (i did) and to trigger the error code again (i did) and then I saw a comment that said it was the off the lot challenege that was making the lot not load. However that lot doesn't have any challenges applied to it. Please help. I'm going to put the last exception on this post. Thank you!

I've pasted it down here it won't let me attach it.

<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>11eb2869671030f06721fe49</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-10-30 05:38:47</createtime><buildsignature>Local.Unknown.Unknown.1.110.265.1030-1.200.000.641.Release</buildsignature><categoryid>trait_inheritance.py:10</categoryid><desyncid>11eb2869671030f06721fe49</desyncid><systemconfig/><screenshot/><desyncdata> Failure: 'khlas_bdp_core/xml_injections/trait_inheritance' (khlas_bdp_core.xml_injections.trait_inheritance) &#13;&#10; type object 'Trait' has no attribute 'TunableReference' (AttributeError: type object 'Trait' has no attribute 'TunableReference')&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\utils.py", line 120, in import_modules_by_path&#13;&#10; File "&lt;frozen importlib._bootstrap&gt;", line 983, in _find_and_load&#13;&#10; File "&lt;frozen importlib._bootstrap&gt;", line 967, in _find_and_load_unlocked&#13;&#10; File "&lt;frozen importlib._bootstrap&gt;", line 668, in _load_unlocked&#13;&#10; File "&lt;frozen importlib._bootstrap&gt;", line 638, in _load_backward_compatible&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 196, in load_module&#13;&#10; File "C:\Users\13213\Documents\Electronic Arts\The Sims 4\Mods\WW!_Khlas\Khlas_BDP_Scripts.ts4script\khlas_bdp_core\xml_injections\trait_inheritance.py", line 9, in &lt;module&gt;&#13;&#10; class trait_inheritance_injector(HasTunableReference, metaclass=HashedTunedInstanceMetaclass, manager=services.get_instance_manager(Types.SNIPPET)):&#13;&#10; File "C:\Users\13213\Documents\Electronic Arts\The Sims 4\Mods\WW!_Khlas\Khlas_BDP_Scripts.ts4script\khlas_bdp_core\xml_injections\trait_inheritance.py", line 10, in trait_inheritance_injector&#13;&#10; INSTANCE_TUNABLES = {'TRAIT_INHERITANCE': TunableList(tunable=TunableTuple(parent_a_whitelist=TunableList(tunable=Trait.TunableReference(pack_safe=True)), parent_a_blacklist=TunableList(tunable=Trait.TunableReference(pack_safe=True)), parent_b_whitelist=TunableList(tunable=Trait.TunableReference(pack_safe=True)), parent_b_blacklist=TunableList(tunable=Trait.TunableReference(pack_safe=True)), outcomes=TunableList(tunable=TunableTuple(weight=Tunable(tunable_type=float, default=1), trait=Trait.TunableReference(allow_none=True, pack_safe=True)))))}&#13;&#10;AttributeError: type object 'Trait' has no attribute 'TunableReference'rtim=0&#13;&#10;Client Session Time: 71.01&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version: 13,329,0,5842&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 8 6.2.9200 GPU: NVIDIA GeForce GTX 1650 with Max-Q Design 31.0.15.1659, GUID: 393323F4-A0ED-11ED-B844-C2C410FF2539&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>11eb2869671030f06721fe49</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-10-30 05:38:47</createtime><buildsignature>Local.Unknown.Unknown.1.110.265.1030-1.200.000.641.Release</buildsignature><categoryid>tunable_base.py:355</categoryid><desyncid>11eb2869671030f06721fe49</desyncid><systemconfig/><screenshot/><desyncdata> Failure: 'Khlas_sex_penetration' (Khlas_sex_penetration) &#13;&#10; Frag Class with name sex_penetration_test_set already exists (AssertionError: Frag Class with name sex_penetration_test_set already exists)&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\utils.py", line 120, in import_modules_by_path&#13;&#10; File "&lt;frozen importlib._bootstrap&gt;", line 983, in _find_and_load&#13;&#10; File "&lt;frozen importlib._bootstrap&gt;", line 967, in _find_and_load_unlocked&#13;&#10; File "&lt;frozen importlib._bootstrap&gt;", line 668, in _load_unlocked&#13;&#10; File "&lt;frozen importlib._bootstrap&gt;", line 638, in _load_backward_compatible&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 196, in load_module&#13;&#10; File "C:\Users\Khyan\Documents\Sims 4 Projects\BDP_Scripts\src\Khlas_sex_penetration.py", line 37, in &lt;module&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable_base.py", line 355, in __new__&#13;&#10;AssertionError: Frag Class with name sex_penetration_test_set already existsrtim=0&#13;&#10;Client Session Time: 71.01&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version: 13,329,0,5842&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 8 6.2.9200 GPU: NVIDIA GeForce GTX 1650 with Max-Q Design 31.0.15.1659, GUID: 393323F4-A0ED-11ED-B844-C2C410FF2539&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>11eb2869671030f06721fe49</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-10-30 05:50:28</createtime><buildsignature>Local.Unknown.Unknown.1.110.265.1030-1.200.000.641.Release</buildsignature><categoryid>DineOutReloaded.py:651</categoryid><desyncid>11eb2869671030f06721fe49</desyncid><systemconfig/><screenshot/><desyncdata>Exception raised while processing zone spin up sequence: situation_meets_starting_requirements() got an unexpected keyword argument 'object_to_staff' (TypeError: situation_meets_starting_requirements() got an unexpected keyword argument 'object_to_staff')&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\situations\situation_curve.py", line 153, in &lt;genexpr&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\situations\situation_curve.py", line 147, in get_weight&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\situations\situation_shifts.py", line 503, in &lt;lambda&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\situations\situation_shifts.py", line 181, in can_schedule_situation&#13;&#10; File "C:\Users\Carl\PycharmProjects\GameplayOverhaul\My Script Mods\DineOut_Reloaded_v4.0\Scripts\DineOutReloaded.py", line 651, in _wrapped_func&#13;&#10;TypeError: situation_meets_starting_requirements() got an unexpected keyword argument 'object_to_staff'rtim=0&#13;&#10;Client Session Time: 71.01&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version: 13,329,0,5842&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 8 6.2.9200 GPU: NVIDIA GeForce GTX 1650 with Max-Q Design 31.0.15.1659, GUID: 393323F4-A0ED-11ED-B844-C2C410FF2539&#13; &#10;</desyncdata></report>
</root>

1 Reply

  • @simsgamer2life You still have outdated mods, it seems. Even updated mods can turn out to be broken. And any non-updated mod that's not cleared as patch-compatible might be broken.

    When you test with no mods at all, does it work?

    Test also with only updated and cleared mods.

    I'm happy to have a look through your mods folder for potential issues that you didn't see. Instructions for how to make that list are in How to Use Mods and CC 

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