7 years ago
Mod proposal: "Problems"/Sim improvement + gameplay improvement.
Hello everyone!
I have an idea for a mod, but no modding skills whatsoever. T_T I'm gonna put my idea here.
It's not really a mod that would add new content to a game. Rather, it would take the existing content, and make it more "interesting".
My first mod idea is called "Problems".
I named the concept "Problems", because, well.... the focus would be on adding small chances of "mishaps" or "bad luck" to *existing* game features. Sort of like in the form of a buff or moodlet... money deduction, relationship decay, etc etc. Basically, the idea from this mod came from the Freelancer update livestream, and TS2.
First of all, the sim shown in the Freelancer update reveal got a reject from her submitted artwork and was told to do it over again. The sim didn't feel any sort of "consequence" from rejection; their mood stayed happy, exactly as it was before.
Now, part of why I think no matter how much content TS4 adds, it'll get repetitive over time. This is because there aren't enough "mishaps", "problems", or "consequences" with the stuff they add. What would happen if someone did a small mod for the career that added the chance for a 1+ Tense or Sad moodlet from rejection? Most people feel at least a little bit down over having their work sent back, even if it's just a couple of changes needed. Rejection is not a bad thing for everyone, of course, and these outcomes would work best if certain traits could be integrated for higher chances What if someone made a mod that slightly decreased the Energy bar in a certain increment due to rejection of hard work?
My other end of this mod takes inspiration from TS2. With many TS2 interactions, there was a chance of consequence of problem surfacing, whether it be minor or major.
For example, I read on the Sims Wiki that there was a small chance that the carpool would simply fail to show in the morning for a Sim. This was a very simple addition to the carpool feature, yet added a more interesting sense of career game play. My idea for object-based interactions works similarly to this structure.
For example..
-- What if Sims had the small chance to simply not have their bills delivered by mistake of the "mail system"?
-- What if Sims had the small chance of getting lost, or distracted on their route to work? We all know that sometimes, our commutes don't go as planned. This could impact their finances or work performance, regardless if they are hard or lazy workers. It'd feel more close to real life.
-- Sims who listen to the same radio station for too long could get a small Bored moodlet, or, even better -- a 2-3hr Tense “Song stuck in my head” moodlet. Musical sims could have a very low percentage for this happening.
-- Chance while channel surfing to come across an “All Commercials” moodlet, ex: they can’t find anything on TV, and a +1 Bored moodlet could come along + fun decreased slightly.
-- Small chance for, after eating, an Uncomfortable moodlet from having gotten some food on their clothing. Would go away with something that would require the Sim to change their clothes, like a bath or a shower. Hygeine decreased slightly. Glutton sims get this moodlet very often , and Slob sims are immune to this moodlet. Or, they get it, but they get a +1 Happy moodlet. :D
Another idea I’d have for a mod is one that adds new scenario/interaction-based moodlets to EA traits. Sims 4 traits are good, but they are certainly lackluster in producing “unique sims”. With Sims 4 Trait Machine, is it possible to edit existing traits? Add onto them?
More moodlets for situations would bring more diverse Sims. Since I’ve had a little bit of experience with custom traits , I may take up this idea and play around with Trait Factory to produce “new” versions of all EA traits. I would be keeping existing moodlets and qualities, but add things I believe would create more believable representations of the traits.
I have a lot of ideas for this one, but, I would need professional modder’s imput+help, as my ideal finished product would not only include a pack that gives you the individual traits, but an alternate download that completely replaces EA’s versions of the base traits.
I think a mod like this would help the game tremendously, actually. As much as we can mod as *new* content, if we don’t produce mods that enhance the Sims that use the content, the game will still pose the threat of getting stale fairly quickly..
^_^
I have an idea for a mod, but no modding skills whatsoever. T_T I'm gonna put my idea here.
It's not really a mod that would add new content to a game. Rather, it would take the existing content, and make it more "interesting".
My first mod idea is called "Problems".
I named the concept "Problems", because, well.... the focus would be on adding small chances of "mishaps" or "bad luck" to *existing* game features. Sort of like in the form of a buff or moodlet... money deduction, relationship decay, etc etc. Basically, the idea from this mod came from the Freelancer update livestream, and TS2.
First of all, the sim shown in the Freelancer update reveal got a reject from her submitted artwork and was told to do it over again. The sim didn't feel any sort of "consequence" from rejection; their mood stayed happy, exactly as it was before.
Now, part of why I think no matter how much content TS4 adds, it'll get repetitive over time. This is because there aren't enough "mishaps", "problems", or "consequences" with the stuff they add. What would happen if someone did a small mod for the career that added the chance for a 1+ Tense or Sad moodlet from rejection? Most people feel at least a little bit down over having their work sent back, even if it's just a couple of changes needed. Rejection is not a bad thing for everyone, of course, and these outcomes would work best if certain traits could be integrated for higher chances What if someone made a mod that slightly decreased the Energy bar in a certain increment due to rejection of hard work?
My other end of this mod takes inspiration from TS2. With many TS2 interactions, there was a chance of consequence of problem surfacing, whether it be minor or major.
For example, I read on the Sims Wiki that there was a small chance that the carpool would simply fail to show in the morning for a Sim. This was a very simple addition to the carpool feature, yet added a more interesting sense of career game play. My idea for object-based interactions works similarly to this structure.
For example..
-- What if Sims had the small chance to simply not have their bills delivered by mistake of the "mail system"?
-- What if Sims had the small chance of getting lost, or distracted on their route to work? We all know that sometimes, our commutes don't go as planned. This could impact their finances or work performance, regardless if they are hard or lazy workers. It'd feel more close to real life.
-- Sims who listen to the same radio station for too long could get a small Bored moodlet, or, even better -- a 2-3hr Tense “Song stuck in my head” moodlet. Musical sims could have a very low percentage for this happening.
-- Chance while channel surfing to come across an “All Commercials” moodlet, ex: they can’t find anything on TV, and a +1 Bored moodlet could come along + fun decreased slightly.
-- Small chance for, after eating, an Uncomfortable moodlet from having gotten some food on their clothing. Would go away with something that would require the Sim to change their clothes, like a bath or a shower. Hygeine decreased slightly. Glutton sims get this moodlet very often , and Slob sims are immune to this moodlet. Or, they get it, but they get a +1 Happy moodlet. :D
Another idea I’d have for a mod is one that adds new scenario/interaction-based moodlets to EA traits. Sims 4 traits are good, but they are certainly lackluster in producing “unique sims”. With Sims 4 Trait Machine, is it possible to edit existing traits? Add onto them?
More moodlets for situations would bring more diverse Sims. Since I’ve had a little bit of experience with custom traits , I may take up this idea and play around with Trait Factory to produce “new” versions of all EA traits. I would be keeping existing moodlets and qualities, but add things I believe would create more believable representations of the traits.
I have a lot of ideas for this one, but, I would need professional modder’s imput+help, as my ideal finished product would not only include a pack that gives you the individual traits, but an alternate download that completely replaces EA’s versions of the base traits.
I think a mod like this would help the game tremendously, actually. As much as we can mod as *new* content, if we don’t produce mods that enhance the Sims that use the content, the game will still pose the threat of getting stale fairly quickly..
^_^