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Pegasyms's avatar
Pegasyms
Seasoned Ace
6 years ago

Mod that fixes bills

Just putting this here - if anyone knows of (or writes) a mod that restores bill amounts to previous pre-June patch levels, please post! I am not playing until I can get this fixed somehow. I had a story going in my main save of a sim living in a mansion that needed to keep working hard to pay weekly bills. I'm sure this bug will get fixed eventually but who knows when... Thanks in advance!

9 Replies

  • "Pegasys;d-977230" wrote:
    Just putting this here - if anyone knows of (or writes) a mod that restores bill amounts to previous pre-June patch levels, please post! I am not playing until I can get this fixed somehow. I had a story going in my main save of a sim living in a mansion that needed to keep working hard to pay weekly bills. I'm sure this bug will get fixed eventually but who knows when... Thanks in advance!

    Hi... not sure if it's a bug, looking at the tuning file it seems the costs have been rearranged with different (but not that different) "tax" percentages. I've updated the one I wrote a while ago, but I swing the other way in that my bills are lower. Can you post what values would seem right for your game?

    Just for info, current patch has the following upper and lower limit brackets (based, I believe, on total wealth of the sim household)
    1.5% = upper 20,000
    2.5% = lower 20,000 upper 30,000
    3% = lower 30,000 upper 50,000
    4% = lower 50,000

    Old values:
    2% = upper 20,000
    3% = lower 20,000 upper 30,000
    3.5% = lower 30,000 upper 50,000
    4% = lower 50,000
  • My sims bills have went down dramatically. Before the patch, it was a little over $7000. Now it’s under $330. I liked the hustle of her scrambling to pay the bills. It’s just too low now.
  • It's not the values that are the porblem (though they're too low for my personal taste). The problem seems to be somewhere deeper in the phython code as no matter how large the lot and how high the costs, property tax will always be exactly 300.
  • Yes apparently the problem is not specifically the tax percentages, but that there's a bug in the actual calculations, that a simmer has pointed out on EA Answers HQ. More details here: https://answers.ea.com/t5/Bug-Reports/OPEN-Lot-taxes-seem-too-low/m-p/9182738/highlight/true#M135550

    And if you want to add your "Me Too" response, you can do so here: https://answers.ea.com/t5/Bug-Reports/OPEN-Lot-taxes-seem-too-low/td-p/9171466/
  • Just learned a new version of SNB Bills by SimRealist is out now. Apparently it fixes the Lot Tax problem! Haven't tested it yet but will very soon. Check here: https://www.simrealist.com/post/snb-bills-is-now-available
  • texxx78's avatar
    texxx78
    Seasoned Ace
    5 years ago
    "83bienchen;c-17542938" wrote:
    It's not the values that are the porblem (though they're too low for my personal taste). The problem seems to be somewhere deeper in the phython code as no matter how large the lot and how high the costs, property tax will always be exactly 300.


    Yeah, my sims moved to a much bigger house and yet they're paying 300 fix tax. It makes no sense.
  • "Pegasys;c-17545565" wrote:
    Just learned a new version of SNB Bills by SimRealist is out now. Apparently it fixes the Lot Tax problem! Haven't tested it yet but will very soon. Check here: (snip)


    Lol. Not really for me. Since all power generation is broken, there's no way to properly generate power. Solar panels and wind turbines both generate NEGATIVE power even with no powered devices are on the lot. Even with supplementary power, bills are higher than they should be.

    Install a mod that INCREASES bills even more? Not likely.
  • Would MCCC's bill adjustment feature help? I used to have it set on 150% more difficult but had to lower it because child support took so much from my sim ha ha.

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