Forum Discussion
11 years ago
> @egwarhammer said:
> Rojo De Guy wrote: »
>
> Sul Sul!
> Wow this modder got some serious talent!
> Thanks so much for this thread :D
> My question is about the "maximum homeless" option, the other command consoles works fine e.g dress cleaner, the career settings :)
> I only have the MC Career, Dress Cleaner, and Population Script
>
> I've play-tested the max.homeless option it hoping it would end the attack of the clone Sims in my town (lol) it works beautifully BUT only if I stayed playing on my home lot
>
> (I have mc-gomez's get population mod and I check and check every Sim day while at my home lot to see any changes and so far the homeless numbers stay the same ~Huzzah!)
>
> but if I traveled lets say to the Gym, the game generates a new Gym trainer even though I already have three of em (my homeless townies numbers are already met at 26 Sim only), granted I did modified my trainers (most of them had pointy ears) did that somehow changed their code and reset them to normal no-job NPC's?
>
> Case Scenario
> yet somehow if I traveled to another Gym (I only have 2 gyms in my world 1 in W.Creek, 1 in O.Springs) one of them (my modified trainers) are recognized as the trainers (I highlighted the Sim and in red letters it shows Gym Trainer) he worked out as usual but didn't train until he left and I highlighted him again and the title in red was gone he's now a normal NPC and surprise2 another gym trainer came or more specifically Sim Elf via pointy ears ( I deleted the Sim via household management)
>
> I re-rolled my save game and tested with the librarian and its the same as above (I deleted the new-generated librarian via household management and came another and another)
>
> oh and here's my MC settings since I'm a new member I cant post images so I'll just C/P
>
> "Career_FillCareerInactiveOnly": true,
> "Cleaner_BypassFamilyGhosts": true,
> "Cleaner_CleanGhosts": false,
> "Cleaner_FemaleFitLimits": "-55,65",
> "Cleaner_FemaleLeanLimits": "-65,55",
> "Cleaner_ForceAlienDisguise": false,
> "Cleaner_MaleFitLimits": "-65,70",
> "Cleaner_MaleLeanLimits": "-70,65",
> "Cleaner_MatchGlasses": false,
> "Cleaner_MonitorPhysique": false,
> "Cleaner_RemoveItems": false,
> "Cleaner_RemoveItemsAge": "T,YA,A,E",
> "Cleaner_RemoveItemsGender": "M,F",
> "Cleaner_RemoveItemsType": "1:All,13:All",
> "Cleaner_SyncMarriedNames": true,
> "Dresser_ChangeOutfitAfterCareerF": "",
> "Dresser_ChangeOutfitAfterCareerM": "",
> "Dresser_RunMakeupCheck": false,
> "Dresser_RunOnAgeUp": "",
> "Logging_Enabled": false,
> "Pause_on_Zone": false,
> "Population_CleanPhysique": false,
> "Population_MaximumHomeless": 26,
> "Population_MoveOutElders": false,
> "Population_MoveOutSingleSim": false,
> "Population_OpenHouses": 9,
> "Population_PercentAdult": 30,
> "Population_PercentBaby": 10,
> "Population_PercentChild": 25,
> "Population_PercentElder": 0,
> "Population_PercentMale": 65,
> "Population_RunDresser": false,
> "Population_ShowDeathNotifications": false,
> "Population_UseCustom": true,
>
> And for added info I don't have any other Mods that "might" conflict with DP's MC mod
> the only ones I had was Shimrod's "fewer elder", "less townie generator" and"homeless revamp" mod but removed those and moved in DP's mod :)
> Is the game's NPC filter suppose to do that even with the MC mod on? or any other filtering mod if so I 'll just have to get use to these facsimiles running and doing spontaneous push ups in my town (lol!)
>
> Vadish again for this thread warhammer :D
>
>
>
>
> Sorry to just now be getting to this, but I kind of wanted to let the post-patch dust settle a little bit.
>
> Couple of quick tips, if you're having conflict or random weirdness issues, please change this one: Logging_Enabled": false to true. It will help us figure out what's going on.
>
> But, and I always say this, that file mc_cmd_center.log overwrites itself, so if something strange happens, look, and copy/paste the info to another txt file. I missed something once. That's not happening again, for me or anybody else I can tell how to avoid it! LOL
>
> Other tip, if you enable Pause on Zone... you'll LOVE it. Gamechanger, no more hovering over the keyboard waiting for the loading screen to go away so you can jump on the P key to go grab a drink. Already done.
>
> Deaderpool said that Homeless Households number is more like an estimate than a hard number, it has to be for the game to work. Sometimes the game NEEDS something, and whether your bin has more than the # of windows you set, that NPC will be made if you don't have what it's looking for (elder gardener, ya pizza delivery... I'm guessing, but he mentioned the Reaper and Mailman).
>
> He did try it as a total block early on, and broke GTW. So then he backed off to the "bottleneck" version it is now... it DOES cut waaaaaaay down on incoming townies. But it's still not an absolute lockout function.
>
> Does this help? I get the feeling I'm not exactly answering your specific question... give me more info on what's happening (any last exception files? I want those, too!!), and I'll try to be more helpful.
You've answered my question about the max homeless option tq so much 4 your reply :)
that explains why my game NEEDS all these npc's when I tried playing the Police Force in GTW my Sim couldn't do the requirements needed to solve his first case due to the fact I limited the number of townies (via jailbirds,civilians,other police crew) and the said suspect PROBABLY didn't even get generated by the game (ooops!) Its almost the same case like you said about the GTW incoming townies
Weirdness happened and I'm totally gonna follow your instructions thnks again for your quick response :)
Edit;
sorry I'm not that tech oriented :/ but are these the last exception files you asked for? I dunno how to post links as a new member sorry :(
2 c497ecf8fc2d016e557a8224 desync ea.maxis.sims4.13.pc 2015-06-12 08:43:28 Local.Unknown.Unknown.1.7.65.1020-1.200.000.115.Release (AS)scaleform.clik.core::UIComponent c497ecf8fc2d016e557a8224 TypeError: Error #1009: Cannot access a property or method of a null object reference.
at scaleform.clik.core::UIComponent/configUI()
at scaleform.clik.core::UIComponent/validateNow()
at olympus.dialog::DialogManager/ProcessDialogRequest()
at olympus.dialog::DialogManager/RequestDialog()
at widgets.GameEntry.controls::HouseholdDetailPanel/Show()
at widgets.GameEntry.HouseholdPanel.controls::HouseholdPanel/OnHouseholdClick()
at olympus.layout::GridLayout/OnCellEventDispatched()
at olympus.gui.buttons::Button/OnMouseRelease()
> Rojo De Guy wrote: »
>
> Sul Sul!
> Wow this modder got some serious talent!
> Thanks so much for this thread :D
> My question is about the "maximum homeless" option, the other command consoles works fine e.g dress cleaner, the career settings :)
> I only have the MC Career, Dress Cleaner, and Population Script
>
> I've play-tested the max.homeless option it hoping it would end the attack of the clone Sims in my town (lol) it works beautifully BUT only if I stayed playing on my home lot
>
> (I have mc-gomez's get population mod and I check and check every Sim day while at my home lot to see any changes and so far the homeless numbers stay the same ~Huzzah!)
>
> but if I traveled lets say to the Gym, the game generates a new Gym trainer even though I already have three of em (my homeless townies numbers are already met at 26 Sim only), granted I did modified my trainers (most of them had pointy ears) did that somehow changed their code and reset them to normal no-job NPC's?
>
> Case Scenario
> yet somehow if I traveled to another Gym (I only have 2 gyms in my world 1 in W.Creek, 1 in O.Springs) one of them (my modified trainers) are recognized as the trainers (I highlighted the Sim and in red letters it shows Gym Trainer) he worked out as usual but didn't train until he left and I highlighted him again and the title in red was gone he's now a normal NPC and surprise2 another gym trainer came or more specifically Sim Elf via pointy ears ( I deleted the Sim via household management)
>
> I re-rolled my save game and tested with the librarian and its the same as above (I deleted the new-generated librarian via household management and came another and another)
>
> oh and here's my MC settings since I'm a new member I cant post images so I'll just C/P
>
> "Career_FillCareerInactiveOnly": true,
> "Cleaner_BypassFamilyGhosts": true,
> "Cleaner_CleanGhosts": false,
> "Cleaner_FemaleFitLimits": "-55,65",
> "Cleaner_FemaleLeanLimits": "-65,55",
> "Cleaner_ForceAlienDisguise": false,
> "Cleaner_MaleFitLimits": "-65,70",
> "Cleaner_MaleLeanLimits": "-70,65",
> "Cleaner_MatchGlasses": false,
> "Cleaner_MonitorPhysique": false,
> "Cleaner_RemoveItems": false,
> "Cleaner_RemoveItemsAge": "T,YA,A,E",
> "Cleaner_RemoveItemsGender": "M,F",
> "Cleaner_RemoveItemsType": "1:All,13:All",
> "Cleaner_SyncMarriedNames": true,
> "Dresser_ChangeOutfitAfterCareerF": "",
> "Dresser_ChangeOutfitAfterCareerM": "",
> "Dresser_RunMakeupCheck": false,
> "Dresser_RunOnAgeUp": "",
> "Logging_Enabled": false,
> "Pause_on_Zone": false,
> "Population_CleanPhysique": false,
> "Population_MaximumHomeless": 26,
> "Population_MoveOutElders": false,
> "Population_MoveOutSingleSim": false,
> "Population_OpenHouses": 9,
> "Population_PercentAdult": 30,
> "Population_PercentBaby": 10,
> "Population_PercentChild": 25,
> "Population_PercentElder": 0,
> "Population_PercentMale": 65,
> "Population_RunDresser": false,
> "Population_ShowDeathNotifications": false,
> "Population_UseCustom": true,
>
> And for added info I don't have any other Mods that "might" conflict with DP's MC mod
> the only ones I had was Shimrod's "fewer elder", "less townie generator" and"homeless revamp" mod but removed those and moved in DP's mod :)
> Is the game's NPC filter suppose to do that even with the MC mod on? or any other filtering mod if so I 'll just have to get use to these facsimiles running and doing spontaneous push ups in my town (lol!)
>
> Vadish again for this thread warhammer :D
>
>
>
>
> Sorry to just now be getting to this, but I kind of wanted to let the post-patch dust settle a little bit.
>
> Couple of quick tips, if you're having conflict or random weirdness issues, please change this one: Logging_Enabled": false to true. It will help us figure out what's going on.
>
> But, and I always say this, that file mc_cmd_center.log overwrites itself, so if something strange happens, look, and copy/paste the info to another txt file. I missed something once. That's not happening again, for me or anybody else I can tell how to avoid it! LOL
>
> Other tip, if you enable Pause on Zone... you'll LOVE it. Gamechanger, no more hovering over the keyboard waiting for the loading screen to go away so you can jump on the P key to go grab a drink. Already done.
>
> Deaderpool said that Homeless Households number is more like an estimate than a hard number, it has to be for the game to work. Sometimes the game NEEDS something, and whether your bin has more than the # of windows you set, that NPC will be made if you don't have what it's looking for (elder gardener, ya pizza delivery... I'm guessing, but he mentioned the Reaper and Mailman).
>
> He did try it as a total block early on, and broke GTW. So then he backed off to the "bottleneck" version it is now... it DOES cut waaaaaaay down on incoming townies. But it's still not an absolute lockout function.
>
> Does this help? I get the feeling I'm not exactly answering your specific question... give me more info on what's happening (any last exception files? I want those, too!!), and I'll try to be more helpful.
You've answered my question about the max homeless option tq so much 4 your reply :)
that explains why my game NEEDS all these npc's when I tried playing the Police Force in GTW my Sim couldn't do the requirements needed to solve his first case due to the fact I limited the number of townies (via jailbirds,civilians,other police crew) and the said suspect PROBABLY didn't even get generated by the game (ooops!) Its almost the same case like you said about the GTW incoming townies
Weirdness happened and I'm totally gonna follow your instructions thnks again for your quick response :)
Edit;
sorry I'm not that tech oriented :/ but are these the last exception files you asked for? I dunno how to post links as a new member sorry :(
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