Forum Discussion
Deaderpool
11 years agoSeasoned Hotshot
> @HarmonySims280 said:
> I have to gain control of this game, you don't understand my crazy OCD.
>
> So I do have a question for you the next time you stroll through here....
>
> I had the percentage down to 5% earlier when it generated all those single mother households. If 5% means that 95% of the time it will generate teens then shouldn't it have made more households with teens? It made the same number of teens/children.
>
> Just ultimately want more balance. I don't want that household configuration taking over my game. It was under control when I first installed the mod, I have no idea what changed. It's just been since this last patch that my game has exploded like this. Well, I did delete the two households I had with children in them. Surely, removing 4 children didn't do this?
>
I don't understand what makes the game decide to use which filters necessarily either. Some I do, like trainers and co-workers and I know at particular times of the day, if it needs sims it generates them from particular filters (Night walkers, Park Walkers, day strollers, etc.) I'm not kidding...those are actual things. Sounds like zombies or something!
The only time I've seen an explosion of single parents, is when I did an adoption. That made the core game generate brand new single parent families for each of the children available to adopt. That's the only time I've seen it.
I'm not going to try to explain random number generators either...cause, sadly, they're not that random. :)
Unfortunately, it's a curse of ANY type of computer programming. Random number generations are just algorithms. They seem random, but they're really not and a lot of times, if you generate a lot of numbers on a computer right in a row, they break some fantastical odds!! So, if you have 5% chance for children, then every time it gets a request for a single parent household IF the child can be changed (And I put even more emphasis on IF because some times the filter doesn't allow it to be anything else), then there is a 5% chance it will leave it a child. If that 5% fails, then it defaults to Teen.
With MC Population, I try to give some control over what the game is going to do anyway. But, it's limited control. I can't completely override what the game is doing. If I try, it breaks fundamental things in the game, OR (and I've seen this during my trials as well) it just keeps trying to generate over and over and is being overwritten each time so it keeps generating and keeps generating because it is not getting what it is expecting.
Some day, I may figure out a way to override all of this at a lower level and change its expectations altogether. Right now, I'm just trying to play nice and co-exist. That has tended to work better with compatibility than trying to dictate.
> I have to gain control of this game, you don't understand my crazy OCD.
>
> So I do have a question for you the next time you stroll through here....
>
> I had the percentage down to 5% earlier when it generated all those single mother households. If 5% means that 95% of the time it will generate teens then shouldn't it have made more households with teens? It made the same number of teens/children.
>
> Just ultimately want more balance. I don't want that household configuration taking over my game. It was under control when I first installed the mod, I have no idea what changed. It's just been since this last patch that my game has exploded like this. Well, I did delete the two households I had with children in them. Surely, removing 4 children didn't do this?
>
I don't understand what makes the game decide to use which filters necessarily either. Some I do, like trainers and co-workers and I know at particular times of the day, if it needs sims it generates them from particular filters (Night walkers, Park Walkers, day strollers, etc.) I'm not kidding...those are actual things. Sounds like zombies or something!
The only time I've seen an explosion of single parents, is when I did an adoption. That made the core game generate brand new single parent families for each of the children available to adopt. That's the only time I've seen it.
I'm not going to try to explain random number generators either...cause, sadly, they're not that random. :)
Unfortunately, it's a curse of ANY type of computer programming. Random number generations are just algorithms. They seem random, but they're really not and a lot of times, if you generate a lot of numbers on a computer right in a row, they break some fantastical odds!! So, if you have 5% chance for children, then every time it gets a request for a single parent household IF the child can be changed (And I put even more emphasis on IF because some times the filter doesn't allow it to be anything else), then there is a 5% chance it will leave it a child. If that 5% fails, then it defaults to Teen.
With MC Population, I try to give some control over what the game is going to do anyway. But, it's limited control. I can't completely override what the game is doing. If I try, it breaks fundamental things in the game, OR (and I've seen this during my trials as well) it just keeps trying to generate over and over and is being overwritten each time so it keeps generating and keeps generating because it is not getting what it is expecting.
Some day, I may figure out a way to override all of this at a lower level and change its expectations altogether. Right now, I'm just trying to play nice and co-exist. That has tended to work better with compatibility than trying to dictate.