Forum Discussion
Deaderpool
11 years agoSeasoned Hotshot
> @HarmonySims280 said:
> Deaderpool I lowered my homeless down to 2 and then increased my open houses to 20. Do you think that might bring me some sort of control over my game?
>
Basically, the homeless number will only limit the strollers/walkers/park goers...those type of filters. Those are the ones that I think generate the most of the random homeless that you find in your unplayed households. From my tests, those were pretty safe to cut-out as plenty of other Sims were generated for careers and everything else so you didn't tend to miss them.
I don't know how well going really low for the homeless works. In theory, you're right. I haven't tried the applied science of it, though. My fear is that the game is going to try over-and-over again to generate filters the less you have so it could actually impact the performance of your game. My theory is that there is a rule of diminishing returns and once you make the number too low, the game trying to fill filters that are going to be blocked is more than it's worth.
But, let me know your experience! :)
For me, the way I practice control is I only dwell on the Sims that live in homes. Homeless sims are only "seeds" to use to sometimes freshen the genetics in my families living in houses. Increasing the open houses lets you totally control who lives in houses as no homeless will be moved in once you fill them with who you want to live there.
That may change if I start adding features to allow homeless Sims to have families and have more story progression. But for now, that's what I do.
> Deaderpool I lowered my homeless down to 2 and then increased my open houses to 20. Do you think that might bring me some sort of control over my game?
>
Basically, the homeless number will only limit the strollers/walkers/park goers...those type of filters. Those are the ones that I think generate the most of the random homeless that you find in your unplayed households. From my tests, those were pretty safe to cut-out as plenty of other Sims were generated for careers and everything else so you didn't tend to miss them.
I don't know how well going really low for the homeless works. In theory, you're right. I haven't tried the applied science of it, though. My fear is that the game is going to try over-and-over again to generate filters the less you have so it could actually impact the performance of your game. My theory is that there is a rule of diminishing returns and once you make the number too low, the game trying to fill filters that are going to be blocked is more than it's worth.
But, let me know your experience! :)
For me, the way I practice control is I only dwell on the Sims that live in homes. Homeless sims are only "seeds" to use to sometimes freshen the genetics in my families living in houses. Increasing the open houses lets you totally control who lives in houses as no homeless will be moved in once you fill them with who you want to live there.
That may change if I start adding features to allow homeless Sims to have families and have more story progression. But for now, that's what I do.