"bshag4lv;c-16774480" wrote:
(@Ingejones, omg, I'm such a fangirl!) Bless his heart, coolspear blew a gasket when C&D totally destroyed his career mods (of which I use) and tried to quit but came back and ended up working them out. Now, though, he's thrown in the towel. He has no good words for Maxis. :#
@stilljustme2, ikr? That's why I keep downloading them, I can't play without them. It's like watching paint dry to watch sims skilling up, that's why I love MCCC. I cheat the devil out of them skills, lol.
Watched the tail-end of the live stream and am very excited for the terrain tools! I just wish the patches didn't wreak havoc on existing mods.
That's the price to pay for adding new content. Every addition means a change in code -- tuning mods can usually get buy unless the addition affects a particular game mechanic (like the gardening overhaul broke custom plants), but script mods will have a lot more issues. And with the entire game code being overhauled in going to Python 3.7 that means major work for the script mod developers. Fortunately they've gotten enough heads up that they can start their work now, which might mean only minor tweaks when the patch is released. (I can see an MC_Fame module down the road for MCCC, though much of Deaderpool's early work will be to just hotfix so his mod is at least usable by the community.)