Something I've always been wondering about .. how does the game actually behave when it encounters overrides / redundant data? Like when there's one resource 0000000000001234 in the game packages, and...
(Regarding what @Fogity said as well -- sure, I don't want to assume anything (which was why I was asking), but I also don't just want to assume something wouldn't work only because in the past it did not. =)
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