"LaBlue0314;c-16865297" wrote:
-1 means there is no limit. If you put in any other number you will be stopping it at that number. I would just leave this one alone if you are wanting the game to generate new sims. Don't forget the game does generate new sim for when there is a need for different roles such as mailman, mixologist.
Now as far as turning on the import from Trey, if turned on it will move in sims you have in your library unless they share the same name. At least that was what I was told. I haven't started using this feature yet, because I have all the sims I want, and not really any in my library anyways. :)
Do you have aging turned on? If you don't then things kind of stay where it is at for the most part, as far as new babies being produced.
On the MCCC page, there is a tab that says Documentation, click on it, and go down to the one that talks about Population. Another good one to read up would be the one dealing with Pregnancy. It also goes into more details on Pregnancy and Marriage settings as well.
Yes, when first getting started with MCCC it can be extremely confusing and stressful, at least it was for me.
LOL That would be a disaster for me. I have two game saves. One is my Ancestral game save, and I have people from their time zone in My Library until I'm ready to place them. Can you imagine them showing up in my futuristic game save? Yikes!
I think I'll populate the town, which so far hasn't been necessary, doing it manually. ;)