Forum Discussion
10 years ago
Hey @mrnhmath ,
It’s the same thing for retail as well, the tuning exists in businessemployee_Retail. However, unlike the GP03 careers, this tuning has not been explicitly set and *is* using the default values from the code. So your original attempt was actually on the right track. Note that there are two tunables employee_count_default (the amount of employees you start with) and employee_count_max (maximim number of employees with all perks).
I just tried two different things:
Tweaked the default values in business_employee_tuning.py
Added these as tuned values in businessemployee_Retail tuning
And both worked fine (set default to 2 and max to 6):
....not sure why it did not seem to be working for you but you were on the right track. IMO approach # 2 is a better way since it's a more targeted tuning mod, but I am not sure how well community tools work with adding tuning that is currently being inherited from code.
-SGMS
It’s the same thing for retail as well, the tuning exists in businessemployee_Retail. However, unlike the GP03 careers, this tuning has not been explicitly set and *is* using the default values from the code. So your original attempt was actually on the right track. Note that there are two tunables employee_count_default (the amount of employees you start with) and employee_count_max (maximim number of employees with all perks).
I just tried two different things:
And both worked fine (set default to 2 and max to 6):
....not sure why it did not seem to be working for you but you were on the right track. IMO approach # 2 is a better way since it's a more targeted tuning mod, but I am not sure how well community tools work with adding tuning that is currently being inherited from code.
-SGMS
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