Forum Discussion
11 years ago
"SimGuruModSquad;12520975" wrote:
Hey all, let's keep this civil... this is a place for programmers and remember it's us against the world.
One of the reasons we chose python is because it's pretty much an open book. Unfortunately we cannot release our raw source code. So pyo->py is an exercise for the reader, we know how clever you guys are. As I have mentioned previously, we have documentation coming but it will not cover this topic. As you guys figure things out more and have specific questions on the python side of things I will do my best to give you the info you need.
I didn't ask you for the source code. And I have no plans of converting the pyo to py, changing it, then reoptimizing to pyo and thus replacing game code. I just want to be able to read the python. It appears to me that many pyo files have 'tuning' in their names.
It's unfortunate that you perceive us as 'clever', and need to always do things with this attitude. But we are clever, and we will figure it out without your help.
I didn't ask for your source, I asked a 'specific question on the python side of things', as you state in your response. So please do your best to give me the info that I need. What is your recommended solution for disassembling a pyo file?
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