Forum Discussion
Okay, my game does work in vallina, and I went through my mods. But when I was finished it kept on saying an error has accured and I should restart the game.
@52yi0cuz2ead If you've done the updates of what's updated, your next step is to add the non-updated mods back in batches to find which ones of those are broken. If you remove any during testing, delete localthumbcache again. You can use these instructions as a method: 50-50
- 1 year ago
I'm not able to do the 50-50 method because I wouldn't have enough space to fully do the method. But, I do have a few files that have X's on them. Could I just get rid of those files? Here's an example:
- luthienrising1 year agoHero+
@52yi0cuz2ead That's not a meaningful thing in your folder. Try doing this to test without affecting how much space is used because there will never be two copies of a file:
- Drag the full Mods folder to the desktop and delete localthumbcache
- Start the game to create a new Mods folder
- Move (not copy) a batch to test into the game's Mods folder. Be sure to include dependencies like XML Injector Lot 51 Core Library (if you use that one, update it first)
- If those all work, move (not copy) everything but dependency mods to a new folder on your desktop called something like "These work". If they don't all work, move (not copy) half to a new folder on your desktop called "batch test" or similar. Delete localthumbcache either way. Once a batch if cleared as working, move (not copy) the fine ones to "These work". You can keep a list of the ones you have to delete if you want to look for updates
- Repeat as needed.
If you label folders clearly, you can do all this without ever having two copies of a file so you won't need added disk space.