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MR_TURBODRIVER
6 years agoSeasoned Newcomer
"_orangemittens_;c-17315437" wrote:
We cannot batch fix this very well while sticking to EA's convention of a bone for every slot, because we can't make a batch fix that "knows" which slots the creator would most like to retain and which they're willing to give up. For example, a batch fix solution would leave many bookcases with one shelf with slots and no slots on all the other shelves - i.e., not what's wanted. Further, the reason many items have lots of slots is that players want items with lots of slots, and the presence of lots of slots has never been a problem before.
The optimistic view is that EA will remove this arbitrary limitation so creators don't have to repair over three years' worth of custom content. Has there been any response from EA as yet? I don't want to start advising people to start ripping slots off things until we know for sure what they plan to do about this issue.
Oh, hey, just noticed your name. You definitely have the best perspective on this situation in that case. Very true, there's no reliable way of handling any mass solution. Since most of the affected objects will be counters, tables, and shelves of varied shapes, in a situation where Maxis would not revert this change, a way of filtering these objects would be useful.
It would be nice to know what are their plans but the current state is unknown. The bug was passed on to the developers by the QA, but the solution is yet to be decided on, or at least yet to be implemented. This can possibly not come anytime soon, but I can confirm that this is one of the top 3 crash causes after the recent patch. I don't know how common this kind of furniture is, and I don't think they know either, so this should supposedly be a reason to release a hotfix early next week if the scale is large enough.
It's possible a fix won't be out right away with the volume of issues introduced by the new patch. They aren't as game-breaking as this, but if more of them can be covered at once, that would push the hotfix release a little.
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