Forum Discussion
6 years ago
Hey all. I'm still gathering information, but I'll share what I know so far.
The bone limit for a rig is 180. This limit has actually been in since the game's launch in 2014 and we intended for all rigs, Maxis made or otherwise, to follow it. However, a flaw in code allows mods/CC to very unsafely exceed that limit which results in a fairly consistent crash in the current patch, though prior patches have also seen the same crash, just at a low enough frequency for this problem to fly under the radar. As we never truly allowed for arbitrarily large bone counts, there's unfortunately no simple change or rollback we can make to remove the limit.
We are working on a change to more gracefully tolerate large rigs by allowing rigs to load up to 180 bones before discarding any remaining. This is admittedly unideal, but it will allow the game to start without crashing and for the excessively large rigs/objects to function as much as possible within the 180 limit.
The bone limit for a rig is 180. This limit has actually been in since the game's launch in 2014 and we intended for all rigs, Maxis made or otherwise, to follow it. However, a flaw in code allows mods/CC to very unsafely exceed that limit which results in a fairly consistent crash in the current patch, though prior patches have also seen the same crash, just at a low enough frequency for this problem to fly under the radar. As we never truly allowed for arbitrarily large bone counts, there's unfortunately no simple change or rollback we can make to remove the limit.
We are working on a change to more gracefully tolerate large rigs by allowing rigs to load up to 180 bones before discarding any remaining. This is admittedly unideal, but it will allow the game to start without crashing and for the excessively large rigs/objects to function as much as possible within the 180 limit.
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