Forum Discussion
11 years ago
Oooh thank you \o/
Not sure if you aren’t misunderstanding what I’m after in my second post, though (the first one is ooooooold and I should perhaps not have resurrected it) – back in December, I was still looking to override the cutouts for existing Maxis doors; meanwhile, I’ve already done that (by finding the actual _IMG resources and overriding those – that works fine, just like any other texture override).
Oh. The tool currently I use to clone doors/windows with (TSRW) adds a cutout _IMG to each CC package (with a unique ID, not as an override); from what you say it sounds like it would be exploiting the bug you mention. If you’re going to fix that, will there still be a way for custom objects to define their own cutouts at all?
Anyway, for those two-tile doors I currently do it would be just fine to be able to reference a different existing cutout instead of having an actual custom one (they tend to be pretty rectangular anyway) -- but is there any reference in the object at all? Or does that 0x81ca1a10 table (which I can’t look at right now, am on the wrong computer) basically tell the game which cutout to use based on ID of the MODL or something? That would certainly also explain why my doors got borked when I tried to remove the cloned mesh and reference the original one instead ..
Do you mean a cutout resource, or some other kind of resource? If it's the latter, a BT would be cool, yes =).
ETA, *lightbulb* -- 0x81ca1a10, does that happen to be MTBL? The one that also defines stuff about how the little snapshots for catalogue thumbnails are taken? Then I know what you mean.
Not sure if you aren’t misunderstanding what I’m after in my second post, though (the first one is ooooooold and I should perhaps not have resurrected it) – back in December, I was still looking to override the cutouts for existing Maxis doors; meanwhile, I’ve already done that (by finding the actual _IMG resources and overriding those – that works fine, just like any other texture override).
"SimGuruModSquad;13565815" wrote:
For the packs (EP01, GP01) they are loose (i.e. one resource per object) which is actually a bug that we may fix at some point (it's basically an optimization to load less files).
Oh. The tool currently I use to clone doors/windows with (TSRW) adds a cutout _IMG to each CC package (with a unique ID, not as an override); from what you say it sounds like it would be exploiting the bug you mention. If you’re going to fix that, will there still be a way for custom objects to define their own cutouts at all?
Anyway, for those two-tile doors I currently do it would be just fine to be able to reference a different existing cutout instead of having an actual custom one (they tend to be pretty rectangular anyway) -- but is there any reference in the object at all? Or does that 0x81ca1a10 table (which I can’t look at right now, am on the wrong computer) basically tell the game which cutout to use based on ID of the MODL or something? That would certainly also explain why my doors got borked when I tried to remove the cloned mesh and reference the original one instead ..
"SimGuruModSquad;13565815" wrote:
Otherwise, you can try to override just one resource that is also defined inside a combined resource. I am not sure it will work though
Do you mean a cutout resource, or some other kind of resource? If it's the latter, a BT would be cool, yes =).
ETA, *lightbulb* -- 0x81ca1a10, does that happen to be MTBL? The one that also defines stuff about how the little snapshots for catalogue thumbnails are taken? Then I know what you mean.