Forum Discussion
11 years ago
Oh, awesome! I believe the noncraftingness of the interactions is probably closest to fixing the actual problem -- I'll take a look at the rest as well, but I think affordance_to_save/use_another_si might be working OK even so (the one referenced there is just generic crafting, not computer stuff).
I was wondering anyway how the game decides at what interval stuff gets updated (because that is not explicitely tuned anywhere) .. maybe that depends on the interaction somehow.
I was wondering anyway how the game decides at what interval stuff gets updated (because that is not explicitely tuned anywhere) .. maybe that depends on the interaction somehow.